249,476 Commits over 3,959 Days - 2.63cph!

42 Days Ago
Refactoring card inventories so they persist throughout arena changes
42 Days Ago
Fix physics triangulation occasionally overwriting the vertex buffer Spheres & Capsules were always written at the beginning of the buffer
42 Days Ago
Fix wolves slowing down as they flee
42 Days Ago
Fix NRE when scene was unloaded while navmesh generation was running
42 Days Ago
Add RoundLifetimeCardEffect Add two new card types, CardType.GetIcon()
42 Days Ago
Cards can be deactivated
42 Days Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
42 Days Ago
Reduce cluster size
42 Days Ago
Cluster Delta Snapshots - Improvements to Bandwidth, Max Snapshot Size (#1717) Resolves issues with Steam networking choking.
42 Days Ago
Add DeltaSnapshotCluster.MaxSize const (def: 24kb)
42 Days Ago
Fix wolf jumping into cars
42 Days Ago
Fix wolves jumping into cars
42 Days Ago
Fix wolves jumping into cars
42 Days Ago
Test per obj snapshot / no bunch Initialize last sent snapshot ids Snapshot clusters Fix write order Increase cluster size, grouping, actual delta for clusters unreliablenodelay
42 Days Ago
unreliablenodelay
42 Days Ago
Increase cluster size, grouping, actual delta for clusters
42 Days Ago
Fix write order
42 Days Ago
Snapshot clusters
42 Days Ago
Initialize last sent snapshot ids
42 Days Ago
Test per obj snapshot / no bunch
42 Days Ago
Some safety in Connection.All (don't add any null values to output list)
43 Days Ago
Leaderboard backup, run #15773
43 Days Ago
Disabled horse temp ragdoll for now Fixed dismounting
43 Days Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
43 Days Ago
Fix Owner/Host mode RPCs not sending to target. Fix issue w/ Rider intellinse when typing Rpc. in attribute
43 Days Ago
Merge from main
43 Days Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
43 Days Ago
Smooth move rigidbodies with position tool so moving them doesn't fight with physics https://files.facepunch.com/layla/1b2911b1/sbox-dev_ondqw8nnTP.mp4
43 Days Ago
Fixed RPCs
43 Days Ago
API fixes
43 Days Ago
Plunger and Small Pipe Set Mesh update
43 Days Ago
Punch Card
43 Days Ago
Card nerfs
43 Days Ago
New RPC api + code upgrader foundation
43 Days Ago
Rebuild shaders
43 Days Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
43 Days Ago
Do it properly
43 Days Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
43 Days Ago
Add RpcAttribute, RpcMode Remove codegen from AuthorityAttribute Instanced rpcs Expose transmission Rename NetTransmission to NetFlags, hide RpcMode Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute Rename Unbuffered to SendImmediate Add upgraders
43 Days Ago
Take my shit out of async, fixed not being able to reload gun if we have modifiers
43 Days Ago
Set initial eye angles
43 Days Ago
Improve played card groupings
43 Days Ago
▌▊▊▌█ ▄▆▅▇ ▆█▋_▄▋▇▅▋
43 Days Ago
Automatic upgrades
43 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
▋▉▌▄▊▉ █▅▌▋▉▊▇ + ▋▉▊▅▍
43 Days Ago
Add upgraders
43 Days Ago
Arena 2 update
43 Days Ago
Convert NetPermission flags too