254,760 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat We are using Steam Voice anyway Fixed lua_refresh_file gamemode file handilng Fix issues with clientside dynamic models after reconnect Nuke some useless concommands Test_CreateEntity Test_RandomPlayerPosition
11 Months Ago
Fix rotations for Bradley and Heli crates
11 Months Ago
Sks update - removed unnecessary files (test mat & obj)
11 Months Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
11 Months Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
11 Months Ago
Fixed smart switch handles not working
11 Months Ago
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11 Months Ago
Merged property node definitions Upgrader simplifications Version 6 upgrader Test fixes
11 Months Ago
added padlock_b also tweaks to padlock_a vmdl
11 Months Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
11 Months Ago
player update. exported anim set and setting up divers and fire torches
11 Months Ago
Leaderboard backup, run #10335
11 Months Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
11 Months Ago
Fixed net.WriteData warning not displaying correct data Allow physgun_wheelspeed to go negative again Apply a different fix for physgun_wheelspeed 0 Fix dynamic models trying to load already loaded models Fix "bad sequence" warnings to display correct max number
11 Months Ago
very first pass getting model in game
11 Months Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
11 Months Ago
11 Months Ago
Merge from main -> rpc refactor_2
11 Months Ago
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
11 Months Ago
padlock_a asset world+view texture sets
11 Months Ago
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Merge from main -> rpc refactor_2
11 Months Ago
Compile fixes
11 Months Ago
Merge from main
11 Months Ago
Merged electricity_power_fixes/ceilinglight to Aux2
11 Months Ago
Merged electricity_power_fixes to Aux2
11 Months Ago
merge from harbor_tweaks_4_cargoship
11 Months Ago
collision/surface pass on curtain assets
11 Months Ago
missing file
11 Months Ago
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11 Months Ago
swing bridge updatr
11 Months Ago
merge from harmony2_3 -> aux2
11 Months Ago
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
11 Months Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
11 Months Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
11 Months Ago
fixed the last lod of black lorry trailer being white
11 Months Ago
Flagging more IO prefabs as snappable
11 Months Ago
Fixed cargo NRE if theres no harbors in the world
11 Months Ago
Pathing fixes Temp fix for shitty rotation smoothing, need to look at this
11 Months Ago
Add Model.Physics.Surfaces to get all physics surfaces used in a model
11 Months Ago
player update. finished setup of the 2 guitars and bass instruments
11 Months Ago
New Crowdin translations by GitHub Action
11 Months Ago
String comments can include @labels, skip strings with @ignore Update locale sources
11 Months Ago
Adjusted timer deployment restrictions
11 Months Ago
Fixed button being deployable in weird places
11 Months Ago
Fixed smart switch output handle position
11 Months Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p