257,433 Commits over 4,018 Days - 2.67cph!

11 Months Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
11 Months Ago
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11 Months Ago
server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
11 Months Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
11 Months Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
11 Months Ago
Tap fire weapon Remove secondary fire Recoil effect Test burst fire secondary
11 Months Ago
Merge from unity_2022.3.24
11 Months Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
11 Months Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
11 Months Ago
Compile fix
11 Months Ago
11 Months Ago
dev material for blockin track pieces
11 Months Ago
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11 Months Ago
Organize ui files a bit Remove unused Fix font Basic menu nav & pages
11 Months Ago
Fix for workshop normal issue
11 Months Ago
Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
11 Months Ago
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11 Months Ago
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11 Months Ago
more track pieces, name changes/organization
11 Months Ago
data/ conflicts with existing path, use export/ instead Load assembly, filesystem Copy base UI textures and fonts Cleanup Move standalone-specific stuff into StandaloneGameInstance
11 Months Ago
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11 Months Ago
Merge from unity_2022.3.24
11 Months Ago
Namespace fix
11 Months Ago
Merge from unity_2022.3.24
11 Months Ago
Fix menu glyph/input
11 Months Ago
Serialization fixes
11 Months Ago
Add ability to toggle between twinstick movement and face-velocity movement
11 Months Ago
Merge from unity_2022.3.24
11 Months Ago
Removing UnityEngine.Profiling.Memory.Experimental references
11 Months Ago
Don't start the game automatically when everyone's ready, let them press a button
11 Months Ago
Add boost thrusters to player
11 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
11 Months Ago
Cast shadows of non culled lights, not culled lights.. wtf? Only debug draw actual shadow casters, add spot light debug drawer
11 Months Ago
Override throttle for crash
11 Months Ago
Stopped heli death until spinout starts
11 Months Ago
player update. exported/set up 3p smg animations
11 Months Ago
Shield is continuous instead of toggle Use other speeder model Re-add ship exhaust FX (lost them somehow)
11 Months Ago
Add append shadergraph node Allow node result functions to spit out errors
11 Months Ago
Add shield effects
11 Months Ago
Fixed some bugs preventing spin out state after reaching monument position
11 Months Ago
Fixed ENT.PhysicsSounds defaulting to true Added physcannon_instant (defaults to 1) Exactly as it sounds, makes the gravity gun be able to be used instantly after switching to it, bypassing deploy animation (and sv_defaultdeplyspeed) This default value preserves the original HL2/GMod behavior Fixed normal combine soldiers with shotguns having their skin set to the shotgunner one Reset ammo types on map shutdown as well & Cleanups Remove more dead code Explicit default value to GetMemberBool because it is defaulting to true(??) Workaround animation event IDs on listen servers being set to "invalid" values
11 Months Ago
More ability set up
11 Months Ago
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372
11 Months Ago
merge from harmony2_3
11 Months Ago
Add particle to bullet projectile & player exhausts
11 Months Ago
Merge from non_los_chase
11 Months Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
11 Months Ago
Increase max range of random positioning
11 Months Ago
Ignore max distance check for subsequent spawn waves
11 Months Ago
Add OnPlayerSpawned event Can reflect projectiles off shield components