198,711 Commits over 4,140 Days - 2.00cph!

27 Days Ago
Changed wood teas slurp SFX to match other teas
27 Days Ago
M15 Pistol - updated textures
27 Days Ago
viewmodel m15 pistol rig skinning and animation edits
27 Days Ago
merge from erosion (burst aot fixes)
27 Days Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
27 Days Ago
fixed editor-only memory leak in shorevectors that would happen with domain reload
27 Days Ago
Wheel
27 Days Ago
merge from erosion
28 Days Ago
merge from main
28 Days Ago
Merge from steering_wheels
28 Days Ago
Merge from parent
28 Days Ago
Merge from main
28 Days Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
28 Days Ago
Fixed vending machine restrictions not being properly applied if era is default
28 Days Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
28 Days Ago
Cloud profiles & related tweaks.
28 Days Ago
Merge from main
28 Days Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
28 Days Ago
Fixed a buncha edge cases and the moon weirdness when day first turns to night
28 Days Ago
Merge from naval_update
28 Days Ago
Merge from parent
28 Days Ago
Merge from main
28 Days Ago
Token changes
28 Days Ago
Create flee map markers
28 Days Ago
Compile fix
28 Days Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
28 Days Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
28 Days Ago
Reserialize existing static respawn points
28 Days Ago
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
28 Days Ago
main -> new_menu
28 Days Ago
Update - Modular boats steering wheel tier 2 (mesh and textures)
28 Days Ago
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
28 Days Ago
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
28 Days Ago
S2P outpost
28 Days Ago
Fix not setting cooldown when respawning at outpost after changing other cooldown code
28 Days Ago
Don't require unlocking outpost spawning while testing
28 Days Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
28 Days Ago
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
28 Days Ago
Fix shooting rate potentially being affected by framerate (getting slower if low frame rate)
28 Days Ago
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
28 Days Ago
- Add suppressive fire support (shooting near where the target was without necessarily seeing the target) - Fix potential bug in scientist shooting: not being allowed to shoot would freeze accuracy timer, and delay reload end
28 Days Ago
Add static respawn point to outpost scene
28 Days Ago
Update manifest
28 Days Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
28 Days Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
28 Days Ago
Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
28 Days Ago
Force crouching on flanks (again, felt better actually)
28 Days Ago
Optim: AutoTurret - virtualize part of transform hierarchy on server - Breaks dependent logic - will update next This saves 75% of time in synth test of updating aiming of 1k turrets (1.29ms -> 0.32ms) Tests: perf test + debug rendering
28 Days Ago
Improved blue cast more, and long distance jungle localized fogging.
28 Days Ago
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