134,369 Commits over 4,293 Days - 1.30cph!

42 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
42 Days Ago
Fixing skinning for 50 cal right rig
42 Days Ago
Updated screen material
42 Days Ago
merge from naval_update
42 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
42 Days Ago
Merge from main
42 Days Ago
Fix "look rotation vector is zero" error spam
42 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
42 Days Ago
Fixing 50 cal front left mesh vertex offset
42 Days Ago
Fix naval scientist corpse using normal scientist skin
42 Days Ago
merge from boat_building
42 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
42 Days Ago
merge from naval_update
42 Days Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
42 Days Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
42 Days Ago
enabled mip streaming on sofa textures
42 Days Ago
merge from main
42 Days Ago
added RW to FX balloon string meshes
42 Days Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
42 Days Ago
Merge from cardinal_snapped_placement_test
42 Days Ago
Revert a ddraw debug duration back from my testing.
42 Days Ago
Merge from deploy_edit
42 Days Ago
added new rust birthday balloons to crate tools prefab
42 Days Ago
Cannon animation and viewmodel camera pass
42 Days Ago
merge from main
42 Days Ago
Steering wheel material changes
42 Days Ago
Prefix name change on the steering wheel textures
42 Days Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
42 Days Ago
▋▍▊▋█ ▆▋▍▊ ▄▍_▆▍▊▊▉▅_█▋▍▌▅▆_▉▅▋_█▄▅▊▅
42 Days Ago
merge from puzzlereset_command_improvements
42 Days Ago
merge from guide_materials_tweaks
42 Days Ago
merge from techtree_open_default_level
42 Days Ago
Merge from parent
42 Days Ago
Merge from foliage_instancing_islands
42 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
42 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
42 Days Ago
Merge from parent
42 Days Ago
Merge from hackweek_boxsorting
42 Days Ago
Fixed missing power input arrow on storage adaptor
42 Days Ago
Merge from main
42 Days Ago
Merge from food_qol
42 Days Ago
Fix food in a backpack dropped in the snow spoiling
42 Days Ago
Merge from main
42 Days Ago
merge from naval_update
42 Days Ago
Manifest
42 Days Ago
Codegen
42 Days Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
42 Days Ago
Layer change on small ramp to work with projectiles
42 Days Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
42 Days Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities