130,604 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Added recyclers to food market and supplies barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hmlmg_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Merge from naval_update, keeping destination floating_city2.prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
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                subtract 
116856, 
116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
 
                
                
                
                
                
             
         
        
            
            
            
                
                nuked the broken glass bits left
improved the climbability of the nets into the bridge of the ships
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed blockers around FC2 bridge (for good this time)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unsaved terrain prefab id's
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finally fixed snow material showing on deep sea island (for real this time, promise)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed beds on boats not triggering periodic refreshes of respawn options on the client
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Move tutorial islands further away from deep sea (only cover half of the map edge)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed constant NRE's and profiler errors in WaterCamera
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders
Added debug.printterrainconfig
TerrainConfig is now a BaseScriptableObject so we can use FileSystem
S2P both islands
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from floating_cities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Invoke gestures with a gesture config, not a string
Clamp the gesture list so the scroll doesn't feel bad
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from boomerang_animfix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update icon of boat stairs block
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't spawn tutorial islands in the deep sea
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix autocomplete issues with chained commands, fix command history issues with new lines.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from steam_timeline
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_dump_improvements -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for DontDestroyInScene having too many objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                More improvements
- add profiler samples around each area so you can see why the whole dump takes 5+ seconds
- add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding small engine gibs / updating prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: fix invis players not replicating positions & rotations
Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: don't destroy local player when spectating player going invisible
Fallout from the recent rewrite.
Tests: while being spectated, toggled invis a bunch of times - no NREs on the client. invis player doesn't replicate, though, will fix next.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fishing_village_collider_fix_fix