141,247 Commits over 4,383 Days - 1.34cph!

11 Months Ago
gun display rack
11 Months Ago
merge from fix_window_roof_placement -> main
11 Months Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
11 Months Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
11 Months Ago
Don't add messages to chat UI when the chat UI is disabled
11 Months Ago
Added small rock formations to jungle biome to allow for more ore nodes
11 Months Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
11 Months Ago
merge from wallpaper/floor
11 Months Ago
merge from fix_window_max_condition -> main
11 Months Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
11 Months Ago
Fixed DebugLuxels not accepting vertex color in Hammer More colors for Lightmap Grid in Hammer red for under 8, green for above 63 Fix GetAimVector clientside for non local players in vehicles being wrong
11 Months Ago
Disabled corner conditional models on most skins when wallpaper is applied on the hardside
11 Months Ago
11 Months Ago
preprocess terrain maps, per weather distance curve
11 Months Ago
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Rin
11 Months Ago
Converted mesh collider to box collider Fixed not being able to deploy in desired rotation
11 Months Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
11 Months Ago
Fixed incorrect layers on schizolobium_a
11 Months Ago
Wallpaper floor & ceiling pack - added more wood colours
11 Months Ago
Wallpaper floor & ceiling pack - updated subway ceilings, metal sheet ceilings, vintage asbestos tiles, ceiling and floor wood
11 Months Ago
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11 Months Ago
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11 Months Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
11 Months Ago
Merge from iofeedback_fixes
11 Months Ago
Fixed tesla coil pfx starting on
11 Months Ago
floating walkways prefab update
11 Months Ago
Merge from main Fix protobuf,codegen,manifest
11 Months Ago
removed bee bomb from T1 techtree
11 Months Ago
Bee catapult ammo techtree and blance pass (moved to t2)
11 Months Ago
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
11 Months Ago
Targeting attachment blance and tech tree
11 Months Ago
merge from fix_dialog_hide_chat
11 Months Ago
merge from missingphysimpacts
11 Months Ago
merge from shark_hunt_dialogue
11 Months Ago
Merge from water_vehicles_cam_roll
11 Months Ago
Added client.allowCameraTiltOnDpv Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach Exposed in accessibility menu
11 Months Ago
Removed camera roll entirely on the boogie board and inner tube Fixed player body jittering out of sync with the camera movement when on an inner tube
11 Months Ago
Merge from iofeedback_fixes
11 Months Ago
Fixed IO heater spawning with emission enabled Fixed RF broadcaster green light on permanently
11 Months Ago
Mege from main
11 Months Ago
Merge from missionpoint_reapply
11 Months Ago
Add a gizmo to MissionPoint components that draws the toolbox model for easier placement Reapplied new mission points to gas station and supermarket
11 Months Ago
Fixed trees being able to respawn if a player was standing on the stump
11 Months Ago
Merge from industrial_perf_improvements
11 Months Ago
Revert successCount change to original behaviour
11 Months Ago
Merge from main
11 Months Ago
Fix train engine packing options
11 Months Ago
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
11 Months Ago
Fixed some line of sight issues when reskinning wallpaper using the spraycan
11 Months Ago
Fixed WallpaperPlanner.OnFrame NRE