141,247 Commits over 4,383 Days - 1.34cph!

11 Months Ago
Settings keybind tab progress + some refactoring
11 Months Ago
ziggurat reverb zone
11 Months Ago
new tiger attack impact sound
11 Months Ago
boomerang sound polish
11 Months Ago
jungle ambience tweaks
11 Months Ago
blowpipe reload variations
11 Months Ago
merge from wallpaper/floor
11 Months Ago
initial burstcloth setup
11 Months Ago
re-exported wallpaper viewmodel with correct uvs
11 Months Ago
Fix chat embedded in dialogs not respecting the show chat option Hide the chat toggle button on the paint UI if chat is disabled in the options menu
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Wallpaper floor & ceiling pack - updated subway ceilings, added 4 variants of metal sheet ceiling
11 Months Ago
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11 Months Ago
Compile fix
11 Months Ago
merge from wallpaper/floor
11 Months Ago
merge from main
11 Months Ago
merge from wallpaper/floor
11 Months Ago
Added rotation support to triangle wallpaper
11 Months Ago
Fixed IGModAudioChannel:GetPos returning invalid values sometimes Minor cleanups Fix close caption norepeat not working Fixed regressive crash with close captions gmad compile warning fixes Minor cleanups Added ents.CreateClientRope ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras ) Extras is an optional table with the following options: * slack = 0 * width = 2 * segments = 8 * material = cable/cable * nogravity = 0
11 Months Ago
Fixed IGModAudioChannel:GetPos returning invalid values sometimes Minor cleanups Fix close caption norepeat not working Fixed regressive crash with close captions gmad compile warning fixes Minor cleanups Added ents.CreateClientRope ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras ) Extras is an optional table with the following options: * slack = 0 * width = 2 * segments = 8 * material = cable/cable * nogravity = 0
11 Months Ago
Blueprint Physimpact, twitchdeck2023 physimpact, swapped sleds to regular wood rather than woodsmall
11 Months Ago
Remove excess protos on train engine
11 Months Ago
updated industrial lights icon for steam prefab
Rin
11 Months Ago
Updated Shark Hunt mission dialogue. floating bottles > buoys
11 Months Ago
Super hacky test
11 Months Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
11 Months Ago
Fix some logic errors in train sync vars
11 Months Ago
Update header image and store icon
11 Months Ago
backup
11 Months Ago
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11 Months Ago
If the guide rotation is different, allow the same wallpaper skin to be placed again
11 Months Ago
watergun_achievements_fix -> main
11 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
11 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
11 Months Ago
merge from main -> iconrender_improvements
11 Months Ago
Removing more logs when changing AA, DLSS, and DLAA settings
11 Months Ago
watergun_achievements_fix -> main
11 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
11 Months Ago
simple_snow_usage -> main
11 Months Ago
Remove some debug stuff
11 Months Ago
Fix incorrect beehive boolean trigger
11 Months Ago
main -> simple_snow_usage
11 Months Ago
main -> syncvars