reporust_rebootcancel

158,846 Commits over 4,597 Days - 1.44cph!

54 Days Ago
separate critter FSM to different budgeted work queue, with lower frametime
54 Days Ago
More work on random room C - plus wire/pipe pass
55 Days Ago
Missed file
55 Days Ago
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
55 Days Ago
merging 3p arrows not hiding fix
55 Days Ago
merge from main
55 Days Ago
Unfucking ifdefs
55 Days Ago
More path following optis for -17.5%: - Cache transform in navmesh agent - Use reference equal instead of == for independantNavmesh to avoid the unity overload - Batch apply transforms after ticking all agents with IJobParallelForTransform - Remove one normalize to the movement math
55 Days Ago
Made ferry terminal loot room functional with power grid
55 Days Ago
More setup
55 Days Ago
Enabled graphics jobs on Mac Switched graphics jobs to Split
55 Days Ago
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55 Days Ago
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55 Days Ago
Fix for 3p_bow not hiding the arrow mesh on the server
55 Days Ago
Updates to all weapon anim controllers to match convention
55 Days Ago
First pass procedural cow pattern shader
55 Days Ago
merge from Livestock_animals
55 Days Ago
ladders merge
55 Days Ago
Ferry terminal power grid loot room
55 Days Ago
Add items, link em up.
55 Days Ago
More navmesh and path following optis: - Disable navmesh carving completely when new navmesh is enabled, we still had its overhead - Pin arrays before marshalling them, because unity's mono is not smart enough to do it and is copying everything which is excruciatingly slow - During path following, when calculating remaining distance, cache the rest of the path and only update the current segment we're on, instead of recalculating the length of the whole path - Add telemetry to new navmesh
55 Days Ago
Merge from main
55 Days Ago
Cow eat animations to include trough variants
55 Days Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
55 Days Ago
Fix compile error in ConsoleSystem
55 Days Ago
Fix missing #if SERVER directing to gate navbakestats
55 Days Ago
Fix compile error with url in "none" compile mode
55 Days Ago
Merge: from main
55 Days Ago
merge from ai_hotfixes_for_monument_blocker_patch
55 Days Ago
Subtract the subtract
55 Days Ago
Update gate bounds
55 Days Ago
merge from main
55 Days Ago
merge from main
55 Days Ago
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
55 Days Ago
Subtract 163412 new_navmesh_fixes
55 Days Ago
More sensible placeholder crafting costs
55 Days Ago
Debris removal. Set wood protection instead of stone.
55 Days Ago
Fixed gibs
55 Days Ago
Updating m92 world model rig
55 Days Ago
55 Days Ago
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55 Days Ago
merge from medical_honey_bandage
55 Days Ago
Setup collision/colliders correctly in prefabs.
55 Days Ago
Added honey bandage to primitive and hardcore tech trees
55 Days Ago
merge from carvable_pumpkin_deploy_fix
55 Days Ago
merge from paintball_gun_fixes
55 Days Ago
merge from viewmodelscope_nre
55 Days Ago
merge from static_piano_fix