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154,097 Commits over 4,536 Days - 1.42cph!

35 Days Ago
Drain pass optims
35 Days Ago
removed duplicate ligths from military tunnels scene 2 prefab
35 Days Ago
initial code testing, level data
35 Days Ago
hackweek: search command palette for the toolbar dropdowns (tools/windows/etc)
35 Days Ago
Circuit rebuild pass optims, we have a collection of dirty circuits instead of looping all circuits to check a bool, much better at scale
35 Days Ago
syncvar_stale_inheritance_fix -> main
36 Days Ago
Evaluation pass optims, use buffers instead of pooling collections every tick
36 Days Ago
Progress on showing nexuses on the new menu, this time without the separate tab Fixed nexus player authentication that's been broken since moving the backend endpoint
36 Days Ago
Manifest
36 Days Ago
Swap around 20 classes over from RPC + Proto to SyncVars - Codegen
36 Days Ago
Speculative crash fix: Clamp instance index in terrain hole shader
36 Days Ago
[hackweek] add possession mode to demoui2
36 Days Ago
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36 Days Ago
added sfx to large medkit consumable using eat_soft so there's at least something there until we get more specific sfx
36 Days Ago
exported the kitbashed mesh and made it an actual object with its own lods now. Updated prefab with the new geometry.
36 Days Ago
updated powerline cables LOD texture to accomodate new draping cables shape/form
36 Days Ago
Fix stale syncvar inheritance roots being kept around after each weave
36 Days Ago
industrial torch attack was using the wrong sound definition template. was using defualt - cuasing the SFX to be heard from afar. Switched to the same template that the base torch uses.
36 Days Ago
desalination tank collider update. Fromt 28 box/capsule colliders and a mesh collider to just 1 mesh collider
37 Days Ago
Change ServerInfo from a struct to class, it had no business being a struct at over 156 bytes large
37 Days Ago
network_profiler_improvements_3 -> main
37 Days Ago
New network profiler UI
37 Days Ago
Rework packet capture to work via NetWrite rather than at all the packet send points
37 Days Ago
Remove old profiling data stuff
37 Days Ago
37 Days Ago
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37 Days Ago
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37 Days Ago
update from main
37 Days Ago
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38 Days Ago
Fix for OnFirstLooted so that RespawnableLootFridge reports correctly.
38 Days Ago
Additional events for fuel switch and water treatment wheel.
38 Days Ago
Don't fail server boot if world.cfg is an empty string
38 Days Ago
Lock option on sculpture radial menu now correctly references Sculpture, not signs, codegen
38 Days Ago
38 Days Ago
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38 Days Ago
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38 Days Ago
orbit_cam_hold -> main
39 Days Ago
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39 Days Ago
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39 Days Ago
merge from main
39 Days Ago
Large crashed train station progress
40 Days Ago
Merge from nexus_fixes
40 Days Ago
Updated Facepunch.Nexus, all player IDs are now ulong instead of strings
40 Days Ago
wip scrap king textures
40 Days Ago
apply prefab to scene, S2P Gas Station
40 Days Ago
fix gas station better loot spawns not respawning after server restart
40 Days Ago
Water Treatment Plant Maintainables Rework (from helk feedback) - each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow - max pressure of the tank increased to 360, decay changed to 1/minute - water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure) - when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute - (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
40 Days Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
40 Days Ago
wip scrap king building skin - initial setup, materials, textures, test blocks