reporust_rebootcancel

127,659 Commits over 4,109 Days - 1.29cph!

44 Days Ago
Fixed delivery drones sometimes not making it to their destination
44 Days Ago
Disabling graphics jobs on Mac builds
45 Days Ago
Compile fix again
45 Days Ago
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45 Days Ago
Store fixes and tweaks, checkout flow
45 Days Ago
Compile fixes
45 Days Ago
merge from climate_volume_blending_fix
45 Days Ago
merge from main
45 Days Ago
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45 Days Ago
45 Days Ago
Reduce odds of re-hiding after peeking
45 Days Ago
Reduce odds of flanking
45 Days Ago
Improve and simplify flanking pathfinding
45 Days Ago
Don't allow partial paths when flanking
45 Days Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
45 Days Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
45 Days Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
45 Days Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
45 Days Ago
Start setting up flanking state
45 Days Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
45 Days Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
45 Days Ago
RustButton uses OnPointerClick
45 Days Ago
Generic popup are fullscreen
45 Days Ago
Settings screen tweaks, aligned the texts
46 Days Ago
RustButton toggle Unpress fixes
46 Days Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
46 Days Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
46 Days Ago
Default trimmedAssetWarmup to true
46 Days Ago
Manifest
46 Days Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
46 Days Ago
Steam inventory screen fully localized Better crate modal Cleanup
46 Days Ago
Steam inventory crafting and crate opening new UI
46 Days Ago
Merge from trimmed_asset_warmup
46 Days Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
46 Days Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
46 Days Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
46 Days Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
46 Days Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
46 Days Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
46 Days Ago
Steam inventory progress, crafting stuff
46 Days Ago
Added pages to the phrase search window, it was dropping results
46 Days Ago
Add audio cue when scientists are surprised
46 Days Ago
merge from crosshairmode_droppeditem_fix
46 Days Ago
merge from main
46 Days Ago
Started steam inventory screen
46 Days Ago
46 Days Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
47 Days Ago
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47 Days Ago
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47 Days Ago
Store overlay page prefabs Cart fixes