reporust_rebootcancel

145,249 Commits over 4,444 Days - 1.36cph!

48 Days Ago
merge from main
48 Days Ago
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48 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
48 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
49 Days Ago
Fix "Rent Due" not showing
49 Days Ago
Fix "Rent Due" vital not being assigned the correct type
49 Days Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
49 Days Ago
RTL and emoji input field stuff compile fixes
49 Days Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
49 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
49 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
49 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
49 Days Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
49 Days Ago
Fix penthouse apartment hull being hidden when not rented
49 Days Ago
Update manifest
49 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
49 Days Ago
merge mortar_prototype to main
49 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
49 Days Ago
merge from main -> apartment_complex_monument
49 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
49 Days Ago
Added state sync to ak world rig reload anim
49 Days Ago
Plushie mesh fixes and emmisive
49 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing
49 Days Ago
merge from new_inputsystem
49 Days Ago
merge rust_relay_server -> main
49 Days Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
49 Days Ago
removed dud code, build fix
49 Days Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
49 Days Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
49 Days Ago
updated wood stove prefab and mesh
49 Days Ago
merge rust_relay_server -> main
49 Days Ago
Ensure relay startup values are cached, even if disabled
49 Days Ago
Add timeline playback, fix base layer not showing all clips.
49 Days Ago
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49 Days Ago
Swap sweep animations to the non-temp versions
49 Days Ago
merge from fix_dynamic_occlusion_pausing -> main
49 Days Ago
Updates bdu textures
49 Days Ago
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
49 Days Ago
Removed temp debug log
49 Days Ago
Merge from main
49 Days Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
49 Days Ago
isFKey goes from F1 to F24
49 Days Ago
Parachute fbx and skinning update
49 Days Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
49 Days Ago
merge back load animation blending
49 Days Ago
industrial large furnace - updated LODs, baked LOD3, added collider
49 Days Ago
Darts viewmodel block out animation files
49 Days Ago
Updating horse mask burst cloth settings
49 Days Ago
wood stove fbx update and rug lods added
49 Days Ago
Updating horse mask burst cloth