reporust_rebootcancel

137,141 Commits over 4,352 Days - 1.31cph!

11 Months Ago
merge from main
11 Months Ago
Can now shield block snake attacks
11 Months Ago
Stricter shallow shelf placement to prevent another stacking exploit
11 Months Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
11 Months Ago
merge from jungle_dlc
11 Months Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
11 Months Ago
tiny blowpipe deploy sound tweak
11 Months Ago
blowpipe sounds
11 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
11 Months Ago
boomerang sounds
11 Months Ago
Trees will now drop any attached explosives when they start to fall
11 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
11 Months Ago
More hypothetical LODComponent.GetDistance checks
11 Months Ago
add color scale parameter for stars
11 Months Ago
Fixed not being able to reskin the shelves
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
initial jungle ak viewmodel prefab and attachments setup
11 Months Ago
network++
11 Months Ago
Fixed line renderer color not being applied Line fading
11 Months Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
11 Months Ago
boomerang_fixes -> jungle_update
11 Months Ago
Fixed boar as well
11 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
11 Months Ago
Fixed wave fading
11 Months Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
11 Months Ago
boomerang -> jungle_update
11 Months Ago
merge from jungle_update
11 Months Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
11 Months Ago
Submitting coco armour updated skinning and models
11 Months Ago
fix default caustics texture if no WaterSystem instance
11 Months Ago
merge from jungle_update
11 Months Ago
Cocoknight armor 4K textures and material setup
11 Months Ago
New pies cooking visuals Added new recipes Cooking wb setup
11 Months Ago
Merge from protobuf_fixes
11 Months Ago
Hunter vision added to big cat pie
11 Months Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
11 Months Ago
Don't make the vine point at the end destination anymore - confusing
11 Months Ago
Added item mod wearable to cocoknight_armor_torso
11 Months Ago
Missing change
11 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
11 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
11 Months Ago
Added the new distance eye system to the wolf as well.
11 Months Ago
Fix worldmodel outlines of the cocoknight armor pieces
11 Months Ago
Re-applied scent emission on wolf2
11 Months Ago
merge from hunter_vision
11 Months Ago
Added scent emission to all animals
11 Months Ago
Cocoknight textures update