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137,001 Commits over 4,352 Days - 1.31cph!

12 Months Ago
set up sound anim events for various weapons
12 Months Ago
Add save/load client methods to mini crossbow/bow/crossbow This lets us reload the arrow effects on relog/network load
12 Months Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
12 Months Ago
Clean: remove profiling hack Tests: none, trivial change
12 Months Ago
Update: avoid linq allocations in GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
12 Months Ago
Added poolable component to missed prefabs
12 Months Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
12 Months Ago
Fixed duplicate StringID on added loadouts
12 Months Ago
12 Months Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
12 Months Ago
relinked prefabs to skinnables
12 Months Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
12 Months Ago
initial texturing pass on the radiation dart viewmodel
12 Months Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
12 Months Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
12 Months Ago
ladder volumes in prefabs for bamboo ladders
12 Months Ago
Restore crossbow_arrow_fix
12 Months Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
12 Months Ago
Cherry picking 116881 - Hoodie/Pants material changes
12 Months Ago
Unpacking missed prefabs
12 Months Ago
Adding animations to support catching boomerang
12 Months Ago
zigg scene - platforms LD work
12 Months Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
12 Months Ago
merge from 116879 , added taylors pants and hoodie changes
12 Months Ago
added shelf 9959 - hoodie and pants fixes
12 Months Ago
Subtract 116869
12 Months Ago
re-assigned arrow renderer on crossbow to work with turrets
12 Months Ago
Merge from camphysical_taa_support
12 Months Ago
Merge from main
12 Months Ago
merge with 116869
12 Months Ago
merge from 116868
12 Months Ago
rug_deployment_fix -> main
12 Months Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
12 Months Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
12 Months Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
12 Months Ago
crossbow_arrow_fix -> main
12 Months Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
12 Months Ago
Correct arrowhead now turns on when Crossbow is placed into turret
12 Months Ago
Remove debug drawing
12 Months Ago
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12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
Rework dart effects vital UI
12 Months Ago
Merge from fast_debug_draw: More fixes
12 Months Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
12 Months Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
12 Months Ago
merge from jungle ruins
12 Months Ago
Skin pass for player rig update sash
12 Months Ago
unpack all clothing prefabs for vertical slice :(
12 Months Ago
Merge: from active_tooltip_nre Logs to help track down mystery NREs. Tests: booted into bootstrap scene