162,232 Commits over 4,597 Days - 1.47cph!

10 Days Ago
Merge from UZI 9mm
10 Days Ago
Use stock extended properties whilst in a turret, regardless of how the stock set
10 Days Ago
restrict brush type and size
10 Days Ago
Cherry-pick directory case fix
10 Days Ago
Merge from bird_flocks_audio_distance
10 Days Ago
Use short prefab name for weapon in combatlog
10 Days Ago
Flock audio distance fix
10 Days Ago
Merge from main
10 Days Ago
Adjust various UZI mod points
10 Days Ago
Merge from RRP
10 Days Ago
Draw monument gizmos when editing terrain to help line up painting blend/splat within the radius and topology bounds
10 Days Ago
main -> character_customisation
10 Days Ago
merge from remove_snake_sss
10 Days Ago
Clear foundation grid on disconnect to fix NRE
10 Days Ago
merge from more_lod_optims
10 Days Ago
Brutalist Rock - Initial prefab setup, placeholder model and materials, loc, manifest, skins
10 Days Ago
- Removed all handle-to-identifier conversions within RustRenderPasses, as this was only needed for BiRP - Further cleanup of BiRP only code in various areas
10 Days Ago
10 Days Ago
More performant light offset maybe.
10 Days Ago
Slightly reduced radius and fade of radtown to reduce overreach. Smoothed radtown blend and pulled it in slightly where it extended past the radius. S2P. Checked in procmap.
10 Days Ago
extended triangular prism splash damage bounds to grills and triangle hatches as well - slight adjustment to trianglular hatch bounds
10 Days Ago
merge from main
10 Days Ago
fixed scrap king building skin steam item sharing token with the building tier so it read "upgrade to scrap king" on the steam item
10 Days Ago
merge from main
10 Days Ago
Merge from main
10 Days Ago
Fixed NRE in PlayerBoat.UpdateWake after rejoining a server - boats destroyed by the disconnect level unload were never removed from the fx queue
10 Days Ago
Merge from snapping. Applying additional related fixes/changes from yesterday.
10 Days Ago
Fix prefab syntax error
10 Days Ago
merge from more_lod_optims
10 Days Ago
Guard OnAncestorParentChangedClient NRE
10 Days Ago
Removed LODs from UZI viewmodel
10 Days Ago
Reduced tile size and terrain map size of jungle_ruins_d to reduce radius overhang and unused splats. Ran S2P. Reviewed changes in procmap.
10 Days Ago
Merge from horse
10 Days Ago
Merge from belt_select
10 Days Ago
Merge from dpad_quickcraft
10 Days Ago
Merge from parent
10 Days Ago
Cleanup
10 Days Ago
Rework belt select changes to support usable items
Rin
10 Days Ago
merge from RichCrocPie
Rin
10 Days Ago
merge from rhib_hand_fix
Rin
10 Days Ago
merge from more_lod_optims
Rin
10 Days Ago
merge from ptboat_leg_fix
Rin
10 Days Ago
merge from boatgroup_oilrig_reduction
Rin
10 Days Ago
merge from buildingblock_batching_fixes
Rin
10 Days Ago
merge from turninplace_tuning
10 Days Ago
merge from scrapking_batching_fix
10 Days Ago
Redo the occlusion of apartment rooms - check the camera position of the player instead of relying on the occlusion culling system
10 Days Ago
merge from base_occlusion -> main
10 Days Ago
Codegen
10 Days Ago
merge from base_occlusion -> main