123,082 Commits over 4,171 Days - 1.23cph!

14 Days Ago
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main -> team_bag_labels
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Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
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Enable instancing on 3042 supported materials
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security barge
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Add indirect instancing tools (modified to work standalone)
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Ignore glass in query vis jobs
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chicken_coop_indoor_sunlight -> main
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Swap to CanSee instead of IsVisible, which can return true sometimes
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- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
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Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
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Merge from main
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screen_rocket_distortion_fix -> main
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Fix NRE
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Merge from /main
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Stop explosion effects staying on your screen after death in some cases
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exported deployable anchor anims
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naval_update -> scientist_rhib
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main -> naval_update
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Merge from underwater_lab_windows_fix
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Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows
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Updated Shotgun Shell and Handmade Shell Viewmodel Prefabs
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Added spotlight guide mesh prefab, rotates itself depending on the surface
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Merge: from baseplayer_serverupdateparallel - Bugfix for not replicating npcs when UsePlayerUpdateJobs 2 is set - Bugfix for potential NRE for rare kick reasons when UsePlayerUpdateJobs 1 or 2 is set Tests: 2p session on Craggy with NPCs and bots and UsePlayerUpdateJobs 2
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Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
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Bugfix: avoid potential NRE after player kick for terrain violations - Rewrote logic to avoid extra IsRealNull checks - we now filter indices instead Tests: clipped in geometry with noclip
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Bugfix: player-like entities that don't support occlusion replicate correctly with UsePlayerUpdateJobs 2 Old way of filtering them allowed them to use cache, which never contained them, so they were culled. Tests: 2p session on Craggy with UsePlayerrUpdateJobs 2 - spawned NPC and a bot, it didn't despawn
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Merge from door_lock_pickup
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Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
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Merge From Main
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Merge: from main
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added guide mesh for spotlight
15 Days Ago
Added storage adaptor socket to wall cabinet
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Fixed spotlight rotation when placed on ceiling and floors Updated icon
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Tweaked spotlight colliders and volumes following the art update
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Update TC tool storage tooltip phrase
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Beanbag phrase
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Restored decor lighting dlc phrases
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merge from main
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Fixed player model skin overrides for clothing hiding mannequin parts
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Return spans for sleeping bags.