137,199 Commits over 4,474 Days - 1.28cph!

59 Days Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
59 Days Ago
merge from cubemap_ui_optims
59 Days Ago
merge from binoculars_on_weaponracks
59 Days Ago
merge from mortar_prototype
59 Days Ago
Underwear_pants male LODs
59 Days Ago
Underwear_pants female LODs
59 Days Ago
Underwear_bra lods
59 Days Ago
Unerwear_bra neck normal seam fix
59 Days Ago
Player seed updates
60 Days Ago
Fixed parachute offset when equipping an item
60 Days Ago
Left align country text in the server browser
60 Days Ago
vending_fixes_2 -> main
60 Days Ago
Phrase fix
60 Days Ago
Add an 'are you sure' popup when clearing all vending orders
60 Days Ago
Fix parachute bag appearing on leg when deployed
2 Months Ago
Fix frosty breath emitting from side of head
2 Months Ago
Can now press the larger area around the cost and sell icons
2 Months Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
2 Months Ago
Hooked up new(?) forearm twist bones in player_model
2 Months Ago
Increased jaw movement when speaking
2 Months Ago
Remove rich text support
2 Months Ago
Seed head updates
2 Months Ago
Skin bundle update (rebuilt on Unity 6)
2 Months Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
2 Months Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
2 Months Ago
Fix typo that would cause scientists to not rotate properly towards their target
2 Months Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
2 Months Ago
Make 'sold out' look less ass
2 Months Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
2 Months Ago
Missed file
2 Months Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
2 Months Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
2 Months Ago
Budget NPCNetworking with fsm, senses etc
2 Months Ago
Only send entity update when new state is different from old state in NPCNetworking
2 Months Ago
Cache agent from TryGetAgent
2 Months Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
2 Months Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
2 Months Ago
Add C# bindings for recast corridor
2 Months Ago
Merge from terrain_lowering_nms_large_cave
2 Months Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
2 Months Ago
merge from main/workbench_upgrades
2 Months Ago
workbench upgrade soujnds
2 Months Ago
merge from main
2 Months Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed automated test prefabs being shipped to the client bundles
2 Months Ago
Phrase contexts
2 Months Ago
Phrases update
2 Months Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
2 Months Ago
merge from deepsea_loot_balance