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129,312 Commits over 4,232 Days - 1.27cph!

2 Months Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
2 Months Ago
player-controlled drones targetable by SAMs
2 Months Ago
Setup for other monument types
2 Months Ago
Reverted changes to skydome's TOD_sky night settings
2 Months Ago
Merge from main
2 Months Ago
missing change
2 Months Ago
moved drop input response so it's reliable
2 Months Ago
Merge from underwater_lab_windows_fix
2 Months Ago
Merge from main
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Updated Spinning Radar Prop Textures
2 Months Ago
Merge from main
2 Months Ago
Applied Boat block type to remaining boat blocks
2 Months Ago
Small oilrig no longer spawns in T0
2 Months Ago
merge from main
2 Months Ago
merge from monument_shuffle
2 Months Ago
merge from monument_shuffle
2 Months Ago
merge from stringpool_warnings_investigation
2 Months Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
2 Months Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
2 Months Ago
merge from drone_storage_slot
2 Months Ago
don't let market drones brick the server with bad entityref access
2 Months Ago
S2P radtown_small_3 Minior spawn location changes
2 Months Ago
merge from main
2 Months Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
2 Months Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
2 Months Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
2 Months Ago
merge from meta_shift
2 Months Ago
tweaked shote_crate filters
2 Months Ago
merge from /meta_shift/monument_loot_shuffle
2 Months Ago
merge from main
2 Months Ago
merge from fix_vitals_sorting
2 Months Ago
merge from vehicle_damage_stat_display
2 Months Ago
merge from marker_teleport
2 Months Ago
merge from bear_meat_20
2 Months Ago
merge from sleeping_bag_shadows
2 Months Ago
merge from optimize_flashlights
2 Months Ago
merge from codelockedhackablecrate_modded_prefabs
2 Months Ago
merge from Wildlife_Cull_JungleAnimals
2 Months Ago
merge from decay_scale_ui_fix
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Terrain material improvements.
2 Months Ago
Prefab scaling changes vs desert variant.
2 Months Ago
Tree related decal stuff
2 Months Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
2 Months Ago
Compile fixes
2 Months Ago
Bunch of jakes suggestions: Renaming Creation of a general Safety class which can check items and throw exceptions if specific issues come up Integrate item safety class Keep assert stuff here as well