reporust_rebootcancel

141,850 Commits over 4,413 Days - 1.34cph!

2 Years Ago
Fixed Graphics.copytexture mismatching texture sizes error spam when using Render Scale / DLSS
2 Years Ago
merge from helicopter_parachute_fix
2 Years Ago
merge from BlackjackDealerFix
2 Years Ago
merge from Fix analytics NRE that occured on startup
2 Years Ago
merge from HABPush
2 Years Ago
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2 Years Ago
merge from base_decor_dlc
2 Years Ago
merge from main
2 Years Ago
Fix analytics NRE that occured on startup
2 Years Ago
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2 Years Ago
Proto, Protocol, Manifest
3 Years Ago
Merge main -> RagdollRewrite2
3 Years Ago
Merge main -> RagdollsOnVehicles
3 Years Ago
Merge main -> RagdollsOnVehicles2
3 Years Ago
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
3 Years Ago
Fixed Blackjack game stalling if a non-primary player left the game early in a round
3 Years Ago
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
3 Years Ago
Adjusted weight on the remaining weapons, using the same 2/3 rule
3 Years Ago
Weapon world model mass pass. Setting them to roughly 2/3 of their real-life mass (most things in Rust are lighter than they really would be)
3 Years Ago
Temporarily force disable DLSS due to error spam
3 Years Ago
Render Tool ~ Added check to ensure sky instance exists before applying scene preview Removed labels to give more space to GameObject list Prevent game objects from being selected without a main camera Added option to pull in disabled objects to cache
3 Years Ago
lr300 override controller updates
3 Years Ago
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3 Years Ago
Fixed wanted poster description.
3 Years Ago
Mirrors removed from decor DLC due to performance concerns
3 Years Ago
Fixed broken cardboard boxes in the second tunnel entrance
3 Years Ago
merge from main
3 Years Ago
merge from base_decor_DLC
3 Years Ago
Merge from main
3 Years Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
3 Years Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
3 Years Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
3 Years Ago
Unsaved
3 Years Ago
Merge main -> RagdollsOnVehicles2
3 Years Ago
Fixed water pistol viewmodel sometimes not playing it's fire animation Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
3 Years Ago
Fixed soft fade hiding some particles reflecting on mirror (e.g. smoke grenade)
3 Years Ago
Fixed reverse fresnel opacity hiding some particles reflecting on mirror
3 Years Ago
List all skins as unique vending machine items
3 Years Ago
Update medium mirror description
3 Years Ago
Fixed mirror camera background color
3 Years Ago
Made the large, small and standing versions of the mirror skins of the medium mirror Renamed the medium mirror to just "Frontier Mirror"
3 Years Ago
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
3 Years Ago
Mirror fog now follows ambient multiplier
3 Years Ago
Enabled mirror base pass for mirror reflecting mirror case
3 Years Ago
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
3 Years Ago
Mirror shadow optimizations: low res shadow map, skip unused passes
3 Years Ago
Fixed world items not getting skins applied
3 Years Ago
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
3 Years Ago
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3 Years Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain