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120,868 Commits over 4,018 Days - 1.25cph!

3 Months Ago
Horse towing attach/detach sounds
3 Months Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
3 Months Ago
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3 Months Ago
Remove round shield from advent calendar
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from primitive -> primitive_gm
3 Months Ago
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3 Months Ago
merge from medieval assault rifle refraction branch
3 Months Ago
item description changes to add medieval to item description
3 Months Ago
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3 Months Ago
cinematic 4k textures for medieval large wood box
3 Months Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
3 Months Ago
Fixed ballista ammo swap menu taking ages to open
3 Months Ago
Reduced ballista bolts thickness
3 Months Ago
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3 Months Ago
Chat tweaks
3 Months Ago
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3 Months Ago
merge compile fix primitive->aux2
3 Months Ago
compile fix
3 Months Ago
merge primitive->aux2
3 Months Ago
improved animal ragdoll position syncing, not jerky anymore
3 Months Ago
Tweaked corn plant meshes to prevent them from clipping into the pots Added more geometric details to make corn higher poly and in line with more recent models Added colored SSS map for corn
3 Months Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
3 Months Ago
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3 Months Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
3 Months Ago
merge primitive->aux2
3 Months Ago
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3 Months Ago
medieval pack media
3 Months Ago
merge from main
3 Months Ago
Merge from wip branch. Set plant pot lost changes.
3 Months Ago
Fix plant pot not working after merge from main
3 Months Ago
medieval large wood box icon
3 Months Ago
cookingv2 -> bees
3 Months Ago
- Merge Conflicts - Manifest - Codegen
3 Months Ago
Sash v4 rig
3 Months Ago
main -> cookingv2 (shit ton of merge conflicts)
3 Months Ago
Apple pie temp icon, setup.
3 Months Ago
Ziggurat exterior wall lookdev progress (WIP)
3 Months Ago
Setup Bread Worldmodel and Item Prefab Created Bread Icon Updated Game Manifest
3 Months Ago
Reduce tiger charge range
3 Months Ago
merge from primitive
3 Months Ago
Fixed catapult reloading issue in demos
3 Months Ago
Fixing stray vertex weights on catapult
3 Months Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
3 Months Ago
Can now specify per-item view models to use inside the food VM. Shows correct ones, hides other ones. Init in deploy. Added another pie (apple) item for testing.
3 Months Ago
merge from primitive
3 Months Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
3 Months Ago
Imported and Setup Bread Loaf Textures and Materials Imported Half and Full Bread Loaf FBXs
3 Months Ago
Updated all wheat meshes to make them look more agricultural