reporust_rebootcancel

128,626 Commits over 4,140 Days - 1.29cph!

6 Months Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
6 Months Ago
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6 Months Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
6 Months Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
6 Months Ago
Small damage effect ram head fixes.
6 Months Ago
Improved horse towing interactions
6 Months Ago
Restored ballista rotation sounds I just broke on 112292
6 Months Ago
Fixed static ballista anim mask
6 Months Ago
siege weapon sound import settings
6 Months Ago
additional battering ram sounds and polish codegen
6 Months Ago
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6 Months Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
6 Months Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
6 Months Ago
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6 Months Ago
merge from primitive
6 Months Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
6 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
6 Months Ago
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6 Months Ago
Trumpet tree prefab setup / updated bounds, colliders and markers
6 Months Ago
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective. + Added '-' character for negative numbers :) + Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
6 Months Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
6 Months Ago
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6 Months Ago
Trumpet tree custom colliders Trumpet tree billboard setup
6 Months Ago
added tactical gloves to v4 loadout
6 Months Ago
Female metal plate, backpack v4
6 Months Ago
merge from main
6 Months Ago
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
6 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
6 Months Ago
Missing files
6 Months Ago
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6 Months Ago
Female Roadsign armour v4
6 Months Ago
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6 Months Ago
merge from primitive
6 Months Ago
Constructable info panel tweaks, localization and tooltip
6 Months Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
6 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
6 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
6 Months Ago
armour plating metal armour world model + LODs Materials and textures
6 Months Ago
merged from hackweek/meat - starting to set up new meat models
6 Months Ago
Merge from fixFsmErrorLogs
6 Months Ago
missing .mat
6 Months Ago
missing texture
6 Months Ago
honeynuclei world model LODS materials and textures
6 Months Ago
Fix compile error
6 Months Ago
added ddraw.clear command