reporust_rebootcancel

118,177 Commits over 3,987 Days - 1.24cph!

39 Days Ago
use configured step count again
39 Days Ago
Nested coroutine tests support
39 Days Ago
add back option/convar removed during merge
39 Days Ago
Game UI isolated slider
39 Days Ago
Merge from main
39 Days Ago
Menu UI Scale decouple from GUI scale, restructure menu folders
39 Days Ago
scene
39 Days Ago
blackboard update made it paintable and deployable
39 Days Ago
scene
39 Days Ago
Split Handcar mesh
39 Days Ago
More containers. Manifest.
39 Days Ago
basic pumping and setting correct ikset for each mount point
39 Days Ago
handcar seat setup with some hand ik targets manifest
39 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
39 Days Ago
Attempt to place loot in descending size order. Function to order loot by size.
39 Days Ago
Added and assigned what icon
39 Days Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
39 Days Ago
- Icon - More deployable changes - Skewed out on an single axis
39 Days Ago
launch site factory trees set dressing
39 Days Ago
Wow, it works -Fixed orientation issues
39 Days Ago
merge from ballista_fixes
39 Days Ago
merge from shield_fractional_fix
39 Days Ago
merge from fix_tech_tree_total_cost
39 Days Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
39 Days Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
39 Days Ago
vending_stats_fixes_3 -> main
39 Days Ago
Fix wildly inflated vending stats sold amounts
39 Days Ago
small vehicle editor fix to not spam assert errors when no mount points are set
39 Days Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
39 Days Ago
blackboard model materials and textures
39 Days Ago
Export test results in the server directory
39 Days Ago
Added cancel command, to cancel the current test run
39 Days Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
39 Days Ago
Split server and client tests correctly into different folders Compile fixes
39 Days Ago
Generate json results after each test run Cleanup
39 Days Ago
moved handcar under trains folder
39 Days Ago
reverting scene changes from merge that look unintentional
39 Days Ago
merge from horse2_fixes/handling
39 Days Ago
merge from handcar
40 Days Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
40 Days Ago
First pass piping update data (similar to IO tool)
40 Days Ago
Created farming inventory loadout Chickens can eat and drink
40 Days Ago
Added server.fillChickenCoop command
40 Days Ago
Hook up sunlight tracking
40 Days Ago
Refactors for future content Added sunlight stat
40 Days Ago
First pass new model setup
40 Days Ago
Merge from main
40 Days Ago
Protobuf
40 Days Ago
Merge from parent
40 Days Ago
Unsaved assets