135,881 Commits over 4,444 Days - 1.27cph!

4 Months Ago
Construction NRE fix
4 Months Ago
merge from parent boxes_dlc
4 Months Ago
Idle to walk and walk to idle imports
4 Months Ago
exported horse walk to idle and idle to walk anims
4 Months Ago
exported refreshed salvaged axe rig/anims
4 Months Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
4 Months Ago
rebase on main
4 Months Ago
final 2 individual square steam images on storage_boxes_pack sitem
4 Months Ago
Fix scientist weapons floating at world origin on server
4 Months Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
4 Months Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
4 Months Ago
merge from boxes_dlc
4 Months Ago
Fixed paint mask normal map settings
4 Months Ago
Gesture anim updates
4 Months Ago
cannon anim update and IK adjustments
4 Months Ago
merge from main
4 Months Ago
Merge from island_cliff_water_fix
4 Months Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
4 Months Ago
Added a searchlight debug mode to try and figure out the volumetric animation
4 Months Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
4 Months Ago
Atmosphere & triggers.
4 Months Ago
Final lighting sans atmos volume & culler.
4 Months Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
4 Months Ago
These static candles shouldn't be shadowcasting like that.
4 Months Ago
Lighting prefab.
4 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
4 Months Ago
Lighthouse lighting prefab V2 (not applied)
4 Months Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
4 Months Ago
merge from deepsea_fixes
4 Months Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
4 Months Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
4 Months Ago
Apartment complex b progress
4 Months Ago
mesh.Begin throws errors with invalid primitive counts Fixed a crash with func_button and Sandbox drive system Lets try making r_radiosity default to 4 again Add some sanity checks to map loading
4 Months Ago
Update: shifting job dependency downstream Tests: none, trivial change
4 Months Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
4 Months Ago
no more LINQ, added TimeWarnings
4 Months Ago
Baseline, added RidableHorse2 prefab and skeleton
4 Months Ago
Buildfix: type missmatch Tests: editor compiles
4 Months Ago
updating component box performance pass
4 Months Ago
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none
4 Months Ago
Update: add ScatterValueToJob utility job Tests: none
4 Months Ago
Update: add TerrainHeightMap.GetNormalsIndirect Tests: none
4 Months Ago
server_browser_phrase_fix -> main
4 Months Ago
Remove unused phrases
4 Months Ago
Fix a bunch of missing tags on the map creator
4 Months Ago
merge from main
4 Months Ago
merge from deepsea_fixes
4 Months Ago
Changed world.drawbounds to only send ddraw to the player running the command
4 Months Ago
Buildfix: fix up missed renames Tests: unity compiles
4 Months Ago
Add some invalid handle checks to shadow rendering