256,414 Commits over 4,018 Days - 2.66cph!

3 Months Ago
Bake covers for mil desert base
3 Months Ago
merge from /indirect_instancing
3 Months Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
3 Months Ago
Release message fix test... larger max messages on recv to process many incoming messages. Try to keep max cluster size below typical MTU. Increase send buffer size.
3 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
3 Months Ago
initial ui sign.update.sculpture prefab variant
3 Months Ago
Started organising options layouts
3 Months Ago
exported edited wolf attack ledge rm animation
3 Months Ago
Merge from bag_pickup_auth
3 Months Ago
Fixed bag interactions when in auth
3 Months Ago
merge from /indirect_instancing
3 Months Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
3 Months Ago
Updated workshop scene set dressing for new rocks
3 Months Ago
Put human in avatar scene Fix human female zombie face
3 Months Ago
merge from font_updater
3 Months Ago
merge from caminfo_barrel_squeeze
3 Months Ago
merge from fix_toolgun_LOD
3 Months Ago
merge from hexagontile_kill_fix
3 Months Ago
merge from fix_binocular_2024
3 Months Ago
merge from bag_pickup_auth
3 Months Ago
merge from store_gesturepack_uiscale_fix
3 Months Ago
Leaderboard backup, run #16013
3 Months Ago
More socket fixes
3 Months Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
3 Months Ago
WIP
3 Months Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
3 Months Ago
Citizen/animgraph: tweaked wish-based locomotion layers to account for the new usage of the skid layer
3 Months Ago
Santa Jacket models/materials
3 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
3 Months Ago
Hat model and textures, fur shadergraph and material
3 Months Ago
merge from primitive
3 Months Ago
Speed and handbrake tweaks on slopes
3 Months Ago
Fridge is now an IO entity, requires 5 power
3 Months Ago
Fixed some old textures taking too much ram.
3 Months Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
3 Months Ago
Horse ground alignment tweaks
3 Months Ago
Merge from scrap_exchange_dynamic_pricing
3 Months Ago
Merge from root_label_fix
3 Months Ago
Merge from ice_sculptures
3 Months Ago
Manifest
3 Months Ago
More adjustments, can now accept either a player ID or player name
3 Months Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
3 Months Ago
Merge from xmas2024
3 Months Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
3 Months Ago
Make Hammer use gmod.exe when generating GameConfig.txt
3 Months Ago
Fixed typo in SteamClient.cs Merge pull request #742 from height229/master Fixed typo in SteamClient.cs
3 Months Ago
Fix OnNewLaunchParameters never getting called Merge pull request #709 from Zyhlon/master Fixes #553 OnNewLaunchParameters never getting called
3 Months Ago
Gallop gait tweaks
3 Months Ago
More UI styling/updates.