137,559 Commits over 4,474 Days - 1.28cph!

4 Months Ago
More fluors.
4 Months Ago
Bowless Crossbow - first viewmodel iteration
4 Months Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
4 Months Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
4 Months Ago
merge rust_relay_server -> main
4 Months Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
Merge from improved_network_groups
4 Months Ago
Add additional logging for websocket connection
4 Months Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
4 Months Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
4 Months Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
4 Months Ago
Audio file changes and added inventory sounds
4 Months Ago
merge from new_console-ui
4 Months Ago
Scene backup. Related light materials tweaks.
4 Months Ago
Merge from worldpositiongenerator_optimise_2
4 Months Ago
Rename timewarning sample name
4 Months Ago
Merge: from main
4 Months Ago
merge from new_console-ui
4 Months Ago
Console entries can have 8192 characters max
4 Months Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
4 Months Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
4 Months Ago
generate icon
4 Months Ago
Clean: one more unnecessary playerCache passing Tests: compiles
4 Months Ago
merge from wakeaiz_tickrate_optim
4 Months Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
4 Months Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
4 Months Ago
Merge from main
4 Months Ago
Cleanup stuff used for testing. Seems okay.
4 Months Ago
Handle missing LastGroundedPosition in cache add/removal
4 Months Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
4 Months Ago
Old fluors.
4 Months Ago
BC - handle null root chain entries and chains that have no nodes
4 Months Ago
merge from bc_null_chain_fix
4 Months Ago
merge from waterwheel_deployable
4 Months Ago
remove debugging ddraw, compiler issue
4 Months Ago
merge from waterwheel_deployable
4 Months Ago
Add condition to waterwheel item, retained when picked up
4 Months Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
4 Months Ago
fix missing ! from refactor
4 Months Ago
merge from main
4 Months Ago
replaced single doors with double doors in apartment complex
4 Months Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
4 Months Ago
merge from main
4 Months Ago
manifest
4 Months Ago
4k armoured ladder hatch textures
4 Months Ago
Merge from Main
4 Months Ago
static double door prefab
4 Months Ago
easter grass store icon and square images
4 Months Ago
more wear on the spotlight