137,517 Commits over 4,474 Days - 1.28cph!

12 Months Ago
Some skin viewer and store code cleanup
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
1 Year Ago
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
1 Year Ago
Skin viewer: tweaked all the remaining items
1 Year Ago
very wip pilot hazmat storage model and materials
1 Year Ago
Added first pass cinematic rig for Pilot Hazmat
1 Year Ago
Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
Rin
1 Year Ago
Terrain progress
1 Year Ago
Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
1 Year Ago
Header nav buttons and weekly skin reset counter styles
1 Year Ago
Improve modal styling, steam inventory buttons and store general scroll bar
1 Year Ago
New colours added, checkbox fully clickable, sidebar colours
1 Year Ago
Some skin viewer tooling to help setting up the 2 billions items left
1 Year Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
1 Year Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
1 Year Ago
Remove debug
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
1 Year Ago
Skip loading monument prefabs for non-procedural maps
1 Year Ago
Remove another redundant mesh collider on ice sculpture
1 Year Ago
Fixed skin viewer sun orientation
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
1 Year Ago
Made sails easier to interact with.
1 Year Ago
Removed TSSAA post effect from the skin viewer, breaks it Fixed nre when opening frog boots
1 Year Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
1 Year Ago
WIP on lighting settings for workshop screenshots
1 Year Ago
Fixed right clicking while dragging a gesture breaking everything
1 Year Ago
Gesture reset button styling
1 Year Ago
Centered gesture wheel Fix soft mask fading bottom items
1 Year Ago
Fixed gesture menu not showing up + an nre when dragging empty widgets
1 Year Ago
Load skin viewer in a prefab rather than using a scene Removed the sky from the scene, not needed
1 Year Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
1 Year Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
Rin
1 Year Ago
Removed duplicate gibbable script
1 Year Ago
Fix more meshes missing R/W
1 Year Ago
Fix scientist shotgun reload sounds
1 Year Ago
Fixed some legacy skins not loading
1 Year Ago
Fix heavies walking into players
1 Year Ago
Consistent drag controls regardless of framerate
1 Year Ago
Fix shotgun location in hand
1 Year Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
1 Year Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
1 Year Ago
Fixed store extra items not working for untagged old items
1 Year Ago
Skin viewer: sleeping bag, SAP, revolver and python
1 Year Ago
Minor cleanups from main
1 Year Ago
Fixed gmad/gmpublish looking for steamapi in wrong dirs
1 Year Ago
Removing apparent leftovers of novint stuff in inputsystem More projects build for win64 Moving internal steamapi lib locations on windows to match x86-64
1 Year Ago
Fixed old skins not loading