201,448 Commits over 4,171 Days - 2.01cph!

3 Months Ago
cleanup
3 Months Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
3 Months Ago
vine_pooling_nre -> main
3 Months Ago
Ensure vine renderer is not null
3 Months Ago
3 Months Ago
merge from wallpaper/floor
3 Months Ago
Can put wallpaper outside on triangle foundation too
3 Months Ago
merge from wallpaper/floor
3 Months Ago
Wallpaper tool stack size and category, craft one at a time
3 Months Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
3 Months Ago
Can put wallpaper on foundation outside
3 Months Ago
Removed ConVar logs when changing DLSS settings
3 Months Ago
Remove turntables from Wallpaper Starter Pack view
3 Months Ago
removed some jungle procedural components from empty procedural map
3 Months Ago
Floor and Ceiling pack page setup
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
3 Months Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
3 Months Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
3 Months Ago
merge from Placeholder_UIsounds
3 Months Ago
merge from Missing_Physimpact_sounds
3 Months Ago
merge from adminui_fireworkpattern_fix
3 Months Ago
Merge from main
3 Months Ago
Add spinning wheel to render scene, setup.
3 Months Ago
Merge from main
3 Months Ago
vine_swing_dismount_fix -> main
3 Months Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
3 Months Ago
sticky_vines_fix -> main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Weather progress
3 Months Ago
merge from wallpaper/floor
3 Months Ago
Various clipping fixes across different skins
3 Months Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
3 Months Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
3 Months Ago
On deploy, switch to the entity we're looking at
3 Months Ago
merge from wallpaper/floor
3 Months Ago
simple_snow_usage -> main
3 Months Ago
New Behaviour: If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature Less effective in temperate and desert biomes (not that you'd really need it) Slightly increased happy range
3 Months Ago
beeswarm_rename -> main
3 Months Ago
Rename Beeswarm to Bee Swarm Localisation
3 Months Ago
Added triangle foundation wallpaper
3 Months Ago
jungle_floor_cube_fix -> main
3 Months Ago
Ensure shadow is using the right model
3 Months Ago
Added triangle floor wallpaper Manifest
3 Months Ago
Remaining biome.
3 Months Ago
Forgot the codegen
3 Months Ago
merge from wallpaper/floor
3 Months Ago
merge from wallpaper/floor