156,609 Commits over 4,536 Days - 1.44cph!

52 Days Ago
merge from PlayerMaintainedMonuments
52 Days Ago
Fix pool cue placement again
52 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
52 Days Ago
more pooling state resetting
52 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
52 Days Ago
jukebox - minor micro polish on game model
52 Days Ago
Model, entity, and textures for halloween garland (WIP)
52 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
52 Days Ago
Fix sound positions
52 Days Ago
Ensure cue follows hand prop position + rotation given in animations
52 Days Ago
Fix timesince and car audio not being reset properly
52 Days Ago
Adding initial events for power grid state, fuses, and garages.
52 Days Ago
Improve sound loop stop
52 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
52 Days Ago
Merge from terrain_renderer
52 Days Ago
merge from terrain_parallax_fix
52 Days Ago
Merge from main
52 Days Ago
Merge from PlayerMaintainedMonuments
52 Days Ago
Merge from satellite_crash
52 Days Ago
Merge from satellite_internal_meshfix
52 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
52 Days Ago
revert quality mapping
52 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
52 Days Ago
Gate debug dot to editor only
52 Days Ago
merge from hackweek_sv_pie_menu
52 Days Ago
Added back inventory tab checks
52 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
52 Days Ago
Manifest
52 Days Ago
▋ ▇▇▉▉▅ ▌▋▉▋ ▄▍▍▉
52 Days Ago
52 Days Ago
Thruster item setup
52 Days Ago
adding tripple transition train tunnel part
52 Days Ago
merge from main
52 Days Ago
52 Days Ago
Fix grass
52 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
52 Days Ago
adding small modular train tunnels
52 Days Ago
removing unused station blockouts
52 Days Ago
initial/wip
52 Days Ago
Merge from playermaintainedmonuments
Rin
52 Days Ago
merge from water_wheel_gibs
52 Days Ago
Unsaved changes to animator
52 Days Ago
Add master key to icon generator manifest Update master key icon
52 Days Ago
Update manifest
52 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
52 Days Ago
Merge from main
52 Days Ago
Add dev only terrain depth prepass convar for testing
52 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
52 Days Ago
Fixes after converting ItemManager.Items static -> instance
52 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too