200,687 Commits over 4,171 Days - 2.00cph!

47 Days Ago
Compile fix
47 Days Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
47 Days Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
47 Days Ago
Reserialize existing static respawn points
47 Days Ago
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
47 Days Ago
main -> new_menu
48 Days Ago
Update - Modular boats steering wheel tier 2 (mesh and textures)
48 Days Ago
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
48 Days Ago
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
48 Days Ago
S2P outpost
48 Days Ago
Fix not setting cooldown when respawning at outpost after changing other cooldown code
48 Days Ago
Don't require unlocking outpost spawning while testing
48 Days Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
48 Days Ago
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
48 Days Ago
Fix shooting rate potentially being affected by framerate (getting slower if low frame rate)
48 Days Ago
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
48 Days Ago
- Add suppressive fire support (shooting near where the target was without necessarily seeing the target) - Fix potential bug in scientist shooting: not being allowed to shoot would freeze accuracy timer, and delay reload end
48 Days Ago
Add static respawn point to outpost scene
48 Days Ago
Update manifest
48 Days Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
48 Days Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
48 Days Ago
Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
48 Days Ago
Force crouching on flanks (again, felt better actually)
48 Days Ago
Optim: AutoTurret - virtualize part of transform hierarchy on server - Breaks dependent logic - will update next This saves 75% of time in synth test of updating aiming of 1k turrets (1.29ms -> 0.32ms) Tests: perf test + debug rendering
48 Days Ago
Improved blue cast more, and long distance jungle localized fogging.
48 Days Ago
Comment
48 Days Ago
Better timings to update category buttons
48 Days Ago
Various adjustments.
48 Days Ago
Blockout the interaction modal
48 Days Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
48 Days Ago
- Tweak surprise condition - Improve surprise vis logging
48 Days Ago
M15 Pistol - Texture update
48 Days Ago
viewmodel m15 pistol rig skinning and animation edits
48 Days Ago
Add adding to the search bar Move filter content to top when opening server browser
48 Days Ago
Ensure server browser applies filters on first search
48 Days Ago
cleanup
48 Days Ago
moved heightmap carving part of erosion significantly sooner in the worldgen, post canyons/lakes but pre-rivers - simplest way to avoid affecting roads/rivers/etc too much was to just do it first and let them override the results - splatting still happens after all this, uses the original heightDelta for strength but the current slope delta for tapering
48 Days Ago
Layer changes
48 Days Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
48 Days Ago
Tests: PerfTest for AutoTurret.UpdateAiming Hacking AutoTurret's code, it suggest we can shrink this by 85% Tests: ran the perf test
48 Days Ago
Updated frontier gate/wall description, removed reference to it being a stone wall
48 Days Ago
trawler ship texturing progress
48 Days Ago
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48 Days Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
48 Days Ago
Clamp max velocity
48 Days Ago
Bring server browser search filters up to parity with the current main menu
48 Days Ago
Sail and steering wheel bounds cleanup
48 Days Ago
merge from main
48 Days Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
48 Days Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc