194,192 Commits over 4,079 Days - 1.98cph!

58 Days Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
58 Days Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
58 Days Ago
shell tests with hide_poncho to give it volume when using skins with transparency
58 Days Ago
merge from softcore_update
58 Days Ago
merge from main
58 Days Ago
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58 Days Ago
merge from softcore_update
58 Days Ago
merge from bigbeeandflamefix
58 Days Ago
merge from fix_hatchet_block_bullet_exploit
58 Days Ago
merge from f1_grenade_workshop_fix
58 Days Ago
merge from easter2025
58 Days Ago
merge from car_radio_item_pickup_sfx
58 Days Ago
merge from compound_bow_3p_fixes
58 Days Ago
network++
58 Days Ago
merge from shield_powerbar_sync
58 Days Ago
remove frontier external from bundles and mark as hidden
58 Days Ago
Remove container mod from blowpipe, some other item/ent cleanup.
58 Days Ago
replaced the gate_a with gate_b in the zigg scene
58 Days Ago
Merge from jungle_update
58 Days Ago
alpha dilation in empty uv space, clamp wrapping on output textures
59 Days Ago
merge from tc_changes -> softcore_update
59 Days Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
59 Days Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
59 Days Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
59 Days Ago
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59 Days Ago
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59 Days Ago
Added catching cycle with catching animations to actually catch the boomerang
59 Days Ago
Way higher client rotation speed
59 Days Ago
Missed files
59 Days Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
59 Days Ago
NRE check on boomerang rayhit get collider material
59 Days Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
59 Days Ago
merge from softcore_update -> tc_changes
59 Days Ago
merge from softcore_update -> aux2
59 Days Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
59 Days Ago
merge from respawn_changes -> softcore_update
59 Days Ago
merge from softcore_update -> respawn_changes
59 Days Ago
Merge from high_walls_skins
59 Days Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
59 Days Ago
Merge from vines
59 Days Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
59 Days Ago
merge from softcore_update -> respawn_changes (before the merge from main)
59 Days Ago
Added a temp interaction icon
59 Days Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
59 Days Ago
Don't show the world vine to the person riding that vine in first person
59 Days Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
59 Days Ago
Merge from creative_alwayson
59 Days Ago
Update FP.Steamworks - possible fix for steam load error
59 Days Ago
Merge from main
59 Days Ago
Scene backups/unsaved