125,447 Commits over 4,171 Days - 1.25cph!

23 Days Ago
Update manifest
23 Days Ago
Create deep sea manager entity - spawn as an important entity - create center of map so we don't have to worry about bounds Create basic deep sea prefab that contains box colliders around the ocean - entity will spawn the "deep sea" prefab
23 Days Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
24 Days Ago
Refactor server restart message phrases
24 Days Ago
Compile fixes
24 Days Ago
Code gen compile fix following main rebase
24 Days Ago
merge from main
24 Days Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
24 Days Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
24 Days Ago
Fixed string light control box LODs
24 Days Ago
Updated string lights descriptions
24 Days Ago
Restored fairy light emissive
24 Days Ago
Chandelier deploy guide and icon Fixed pooling issue
24 Days Ago
Chandelier cable is swapped to a non cutout mat when >5m away
24 Days Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
24 Days Ago
🎉 Successfully generating accepted protobufs in editor
24 Days Ago
Generate into the data plugin folder as normal
24 Days Ago
Add into codegen Seperate generation code into its old assembly
24 Days Ago
Added support for Deferred Decal rendering in the new render pipeline
24 Days Ago
merge from cctv_helper_convars --> main
24 Days Ago
Codegen after merge conflicts
24 Days Ago
Chandelier interpolation, chains and pedal animations
24 Days Ago
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24 Days Ago
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24 Days Ago
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24 Days Ago
merge from main
24 Days Ago
merge from fix_light_dynamic_lods --> main
24 Days Ago
merge from minicopter_damagefx --> main
24 Days Ago
Shader changes for indirect instancing (changes which are likely not required)
24 Days Ago
Shader changes for indirect instancing (supported shaders)
24 Days Ago
Shader changes for indirect instancing (include files)
24 Days Ago
team_bag_labels -> main
24 Days Ago
Another NRE that could've snuck in
24 Days Ago
Remove old unused LOD fading variant
24 Days Ago
Clean up instancing shader code and remove old instancing code
24 Days Ago
Extra NRE safety check
24 Days Ago
Rebase on /main
24 Days Ago
small ramp blockout and test anims exported
24 Days Ago
Merge material changes for indirect instancing
24 Days Ago
Merge indirect instancing tools (standalone edition)
24 Days Ago
Fix material changes never being actually applied
24 Days Ago
Rebase on /main
24 Days Ago
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24 Days Ago
main -> team_bag_labels
24 Days Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
24 Days Ago
Enable instancing on 3042 supported materials
24 Days Ago
security barge
24 Days Ago
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