193,266 Commits over 4,049 Days - 1.99cph!
Bamboo Salvaged Shelves - Set up as a skin, icon, item, steam item, effects
Salvaged Shelves - Added .skinnable asset to allow it to take skins
Updated manifest and skins list
Added in new Pie Toppers for the new Jungle Meat
Setup Material for new Jungle Pie Toppers
- Deleted test textures for wood armour gloves
- Updated wood armour glove textures to 2k
- Updated item prefab with world model reference and icon reference.
- Added world model for wood armour gloves.
- Created world model prefab for wood armour gloves.
- Added icon for wood armour gloves.
Discard old points
Trail generation tweaks and fixes
Added 4K textures and material setup
Updating blowpipe reload animation to end in rest idle
re-linked up steamitem to beats chest gesture
Jungle DLC Rock - Initial commit
rebaked oilrig crane LOD, updated material links
rebaked Harbor1 HLOD to fix white crates
Updated wood armour gloves with lods and fixed token name in item prefab
Update: Rewrote how ServerProfiler.Core stores profiling data
- got a 2% improvement on 1mil empty call benchmark
It will be easier to add new features to the profiler (user scopes, user counters, continuous capture). Need to rewrite the exporters now.
Tests: unit tests
dlc gesture
- 3p gestures anim meta updated
- player animator updated
- viewmodel gesture animator updated
- gesture set to be unlocked by default (for testing)
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good
Fix look rotation log message on vine mountable
vine_renderer_descent_fix -> jungle_update
Fix vine visual not resetting properly after descent
Setup obsidian knife for weapon racks.
tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
rebuilt manifest just incase
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
vine_visuals_line_up_fix -> jungle_update
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
vine_visuals_render_fix -> jungle_update
Possible fix for vines not rendering until within interact range
fixed gloves clipping with clothing
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
merge from cocoknight_armour gloves conditionals
fixed missing hands on cocoknight gloves
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
Added conditional mesh component to arms armor
Try to orient the starting trail towards the player
bug fixes for 3p player rope climbing anims appearing stretched
merge from wood armour gloves
Fixed an issue with exporting default normal maps from the rust workshop
turned srgb off cocoknight ao
Fixed a potential scale issue
merge from cocoknight branch
added floor half shelves and shallow wall shelf prefab placeholders
Hunter vision boost baseline
Animals leave a trail behind them that players can see when the buff is active
Merge from deferred_indirect_lighting_occlusion_fix
Fixed Snake Venom worldmodel collider