134,354 Commits over 4,293 Days - 1.30cph!

2 Months Ago
Merge from food_qol
2 Months Ago
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
2 Months Ago
merge from qol_backpack_gather -> main
2 Months Ago
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
2 Months Ago
Food will now no longer spoil if it is in the arctic biome
2 Months Ago
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
2 Months Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
2 Months Ago
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2 Months Ago
Fix compile error
2 Months Ago
merge from multiline_console
2 Months Ago
Fix unintended new lines after auto completing commands.
2 Months Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
2 Months Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
2 Months Ago
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
2 Months Ago
Setup floor.wood prefabs, sockets, added to boat planner.
2 Months Ago
Merge: from main Needs codegen
2 Months Ago
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
2 Months Ago
Fixed networking of ammo types for weapons Bump steam.inf Remove lua_matproxy_nobindmat Matproxies no longer push thousands of material objects to Lua Removed dummy user messages for removed haptics stuff Change ScreenFade network to just use floats Get rid of CHudMenu & its usermsg Remove dummy vote HUD user messages Remove Lua hacks that depend on up to date clients Changes around sv_visiblemaxplayers * It is now networked to clients and used for the loading screen data (in place of maxplayers), also appears in server_spawn event (on client?) * Add convar limits to sv_visiblemaxplayers (-1 to 128) * Removed unused globals set by `loading.lua` * Removed server data printed to console from loading screen (most of that data is duplicated by console print from server anyway) * Updated the aforementioned console print from server to include more data * Updated the color of the aforementioned console print (SVC_Print) to be unique Nuking SVC_Menu Improve networking precision of world clicker * This fixes VERY jumpy tool ghosts in singleplayer when using context menu aiming, especially close to crosshair.
2 Months Ago
Turn some DevMsg to DevWarnings * has an invalid spotlight * Warning, funcladder with block * --- Host_NewGame --- Properly prevent damage-inducing view punch from falldamage * It is applied from server only, so causes prediction errors. Falldamage viewpunch is already applied in the game movement code anyway.
2 Months Ago
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2 Months Ago
Manifest update
2 Months Ago
Compile fix
2 Months Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
2 Months Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
2 Months Ago
merge from Halloween_25_Update/PH
2 Months Ago
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
2 Months Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
2 Months Ago
Card table world canvas culling based on distance
2 Months Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
2 Months Ago
Run anims on place/block change
2 Months Ago
Fix compile error
2 Months Ago
Final gen
2 Months Ago
rpc_improvements -> main
2 Months Ago
shadows render correctly
2 Months Ago
Generated new HLOD for floating city 1
2 Months Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
2 Months Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
2 Months Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
2 Months Ago
Adding new v4 driiving anims to source
2 Months Ago
Ship lighting progress.
2 Months Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
2 Months Ago
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2 Months Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
2 Months Ago
merge from boat_building
2 Months Ago
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Start setting up improved npc grenades