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114,252 Commits over 3,959 Days - 1.20cph!

8 Days Ago
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8 Days Ago
techtree clean up Catapult ammo desc update
8 Days Ago
Continued progress on Ziggurat exterior
8 Days Ago
better prop render camera angles - need second go after i pull a shelf
8 Days Ago
Don't allow deployed firebomb to be deployed in water because science
8 Days Ago
Potential barricade unlock fix
8 Days Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
8 Days Ago
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8 Days Ago
mini crossbow era override wb2
8 Days Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
8 Days Ago
Fix tiger sometimes hovering above ground
8 Days Ago
siege weapons rarity set
8 Days Ago
Revert tiger atk anim update, old anim seem to work better
8 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
8 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
8 Days Ago
set inventory anim controller to temporarily use base idle
8 Days Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
8 Days Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
8 Days Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
8 Days Ago
Fixed incorrect Lootpanel phrases
8 Days Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
8 Days Ago
Bee swarm scale effects with springs
8 Days Ago
Integrate my item mod swap changes with jakes
8 Days Ago
Pivot, increase turn speed.
8 Days Ago
cookingv2 -> bees (merge conflicts)
8 Days Ago
merge from catapult_ragdoll_fix
8 Days Ago
disabling collision between ragdoll and its initiator
8 Days Ago
main -> cookingv2
8 Days Ago
exported crocodile turn 90 left and right anims
8 Days Ago
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8 Days Ago
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8 Days Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
8 Days Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
8 Days Ago
fixed catapult admin reload with player ammo
8 Days Ago
merge from PlayerRigUpdate2/mergemain
8 Days Ago
Reset alert state when no players nearby, snake returns to idle visually.
8 Days Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
8 Days Ago
Snappier attack response
8 Days Ago
chicken coop blockout and textures - fencing based on 3x3
8 Days Ago
Merge from tiger
8 Days Ago
Re-add missing part of plugin lost with merge
8 Days Ago
Fix compile errors and warnings
8 Days Ago
merge from ragdoll_dismount_improvements
8 Days Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
8 Days Ago
hoodie fixes
8 Days Ago
Tiger being automatically added to spawn prefabs
8 Days Ago
Generate anims root motion curves
8 Days Ago
Hook new tiger attack
8 Days Ago
Attack visual triggering
8 Days Ago
exported snake rig with all lods now skinned