reporust_rebootcancel

154,017 Commits over 4,536 Days - 1.41cph!

8 Days Ago
merge from main
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merge from medical_honey_bandage
8 Days Ago
Setup collision/colliders correctly in prefabs.
8 Days Ago
Added honey bandage to primitive and hardcore tech trees
8 Days Ago
merge from carvable_pumpkin_deploy_fix
8 Days Ago
merge from paintball_gun_fixes
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merge from viewmodelscope_nre
8 Days Ago
merge from static_piano_fix
8 Days Ago
merge from TriangleHatchDeployfix
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merge from deployanim_fix
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merge from vehicle_pooling
8 Days Ago
merge from glass_ar_motion_blur_fix
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merge from new_navmesh_fixes
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merge from Floating_bandage_fix
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merge from oilrig_light_fix
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Merge from main
8 Days Ago
merge from main
8 Days Ago
Renamed deployed entities to include .Deployed per convention.
8 Days Ago
Setup missing socket/checks on gate
Rin
8 Days Ago
merge from mt_snapshot_saving
8 Days Ago
merge from main
8 Days Ago
Merge from main
8 Days Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
8 Days Ago
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cherry picking 8x scope, handmade sight and holosight refreshes
9 Days Ago
merge from main
9 Days Ago
merge from automated_testing
9 Days Ago
main -> grenade_client_prediction
9 Days Ago
Adjusted and balanced holstered weapon positions to sit closer to chest armour
9 Days Ago
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9 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases
9 Days Ago
merge from main
9 Days Ago
merge from cookingworkbench_kettle_fix
9 Days Ago
merge from settings_dropdowns_fix
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Fix placement guide rotations. Hookup icon links and generate/assign icons.
9 Days Ago
merge from store_nre_fixes
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Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
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Bunch of building help/glyp improvements. Add building hints. Analogue inputs now support glyph display too.
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