reporust_rebootcancel

134,673 Commits over 4,444 Days - 1.26cph!

12 Months Ago
None compile fix (CompassViewmodel)
12 Months Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
12 Months Ago
Merge from main
12 Months Ago
Protocol++
12 Months Ago
Merge from main
12 Months Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Load monument prefabs if procgen needs to run on the client or server
12 Months Ago
Mark Rowboat_LOD2 as read/write
12 Months Ago
Fix possible NRE in ExtractReferences when updating asset scenes
12 Months Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
12 Months Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
12 Months Ago
Disable condition on compass
12 Months Ago
Clean up v_compass.anim.controller missing local files
12 Months Ago
Merge from compass
12 Months Ago
Fix resetfogofwar command
12 Months Ago
Mark a bunch more meshes as read/write
12 Months Ago
Possibly, maybe, finally fixed loading fog of war from a save
12 Months Ago
UI_FoilShaderMouseFollow compile fix
12 Months Ago
Compile fix
12 Months Ago
Fixed nre when opening skin viewer while connected to a server
12 Months Ago
Compile fix
12 Months Ago
merge from new_menu/skin_viewer_merge2
12 Months Ago
Cleaned SkinViewer scene
12 Months Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
12 Months Ago
Fix research table snapping issues
12 Months Ago
Add padding when trying to snap to twig walls
12 Months Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
12 Months Ago
merge from new_menu
12 Months Ago
Removed some assets I don't need for the merge
12 Months Ago
crash at monument distance 800 -> 1200
12 Months Ago
Cleanup
12 Months Ago
main -> new_menu
12 Months Ago
Fixes and polish
12 Months Ago
Revert level manager - ready for merge
12 Months Ago
Setup new demo window Setup FlexVirtualScroll Fixed alignment and width bugs with demos item
12 Months Ago
merge from new_menu
12 Months Ago
Can click on items to bring them full screen Drag to rotate controls first pass Skin viewer support in steam inventory screen
12 Months Ago
Fixed scuffed description box on server connect modal Further premium tag adjustments
12 Months Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
12 Months Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
12 Months Ago
Update icon manifest
12 Months Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
12 Months Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
12 Months Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
12 Months Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
12 Months Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
12 Months Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster