143,842 Commits over 4,413 Days - 1.36cph!

2 Years Ago
Update arctic suit prefab
2 Years Ago
Changed semantic slots, added UV debug mode
2 Years Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
2 Years Ago
Updated wind frequencies Fixed transmission problem
2 Years Ago
subtracting 96120 Workshop Normal Map Fix
2 Years Ago
blunderbus viewmodel set up
2 Years Ago
Merge main
2 Years Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
2 Years Ago
Fixed speedtree shader bsdf settings
2 Years Ago
Fixed off alignment
2 Years Ago
Ensure cargoships docking path for harbor 2 is properly centered
2 Years Ago
Adding texture vis tools
2 Years Ago
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2 Years Ago
Prevent heli from trying to crash at underwater labs
2 Years Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
2 Years Ago
adding more test trees
2 Years Ago
Merge
2 Years Ago
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2 Years Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
2 Years Ago
merge from fix_recycler_scrap_remainder
2 Years Ago
merge from junkyard_crane_col_fix
2 Years Ago
merge from external_holdtobuild
2 Years Ago
Reduced external wall placement to 1.5 seconds, down from 3
2 Years Ago
bike lods
2 Years Ago
merge from fix_compressed_modded_tag
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller
2 Years Ago
merge from gunaudiofixes
2 Years Ago
merge from helk_qol_01
2 Years Ago
merge from external_holdtobuild
2 Years Ago
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
2 Years Ago
Merge from handcuffs
2 Years Ago
Merge from main
2 Years Ago
Laptop screen emits onto things.
2 Years Ago
Screen bloom improvements.
2 Years Ago
Opacity fix.
2 Years Ago
Hacking laptop interface improvements
2 Years Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
2 Years Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
2 Years Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
2 Years Ago
Edit pedal bike gears
2 Years Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
2 Years Ago
Fixed steering speed bug when turning one direction and and then immediately in the other direction
2 Years Ago
One more tweak, align both condensed and normal versions with the same right offset on the amount text so we can maximise the size of the font
2 Years Ago
Spacing tweaks
2 Years Ago
Use the condensed item pickup notice when displaying a pickup greater than the stack size of the item Condensed item pickup notice amount text so it's more legible
2 Years Ago
Pedal bike mass, suspension, power, handling setup
2 Years Ago
Removed the parenting volume on the crane pickup piece, it would work when the crane rotates but not when it extends/retracts as our parenting system has no awareness of that movement Fixed another case where the attachment collider wouldn't match between client/server, leading to flyhacks
2 Years Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
2 Years Ago
Minor suspension edit on pedal bike
2 Years Ago
Fixed a slight offset on the harbor crane pickup attachment that could maybe lead to flyhack kicks while standing on it Added a parenting volume to this section so if the player is standing on it while it moves they should move as expected with it Will need harbor S2P's for this to work properly