159,232 Commits over 4,566 Days - 1.45cph!

2 Months Ago
fixing collision issues
2 Months Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
2 Months Ago
merge from airfield_maintainable_features
2 Months Ago
apply prefab changes with S2P Airfield
2 Months Ago
adjust door manipulator to connect to powergrid indicator wires
2 Months Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
2 Months Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Fix pool balls being missing on some clients that come back into range
2 Months Ago
Flare 3p anim update and event change on vm throw
2 Months Ago
merge from storepage_aug26 #2
2 Months Ago
merge from storepage_aug26
2 Months Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
2 Months Ago
Fixed grey backgrounds in builds
2 Months Ago
set layer to World
2 Months Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
2 Months Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
2 Months Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
2 Months Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
2 Months Ago
Removing bullet joints from glass ak rig
2 Months Ago
Add ProfilerMarkers to all built-in RRP passes
2 Months Ago
Fix
2 Months Ago
merge from main
2 Months Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
2 Months Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
2 Months Ago
pooltable_dismount_kill_fix -> main
2 Months Ago
updated bar games pack steam icon
2 Months Ago
Add a ProfilerMarker to every custom RustRenderPass
2 Months Ago
Merge from parent, including post merge fixes.
2 Months Ago
Merge from /industrial_generator_audio_fix
2 Months Ago
Single 50cal viewmodel animations
2 Months Ago
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2 Months Ago
Fixed audio attenuation curves for the industrial large generators
2 Months Ago
small spike trap now uses world model instead of burlap sack
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Merge from powergrid/fuse_swap
2 Months Ago
Merge from powergrid/fuse_deterioration
2 Months Ago
Merge from powergrid/wire_auth
2 Months Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
2 Months Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
2 Months Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
2 Months Ago
merge from sculpture_default_invis_fix
Rin
2 Months Ago
merge from sculptures
Rin
2 Months Ago
merge from game_room_dlc
2 Months Ago
Fixed a floating wire in power plant Powerplant S2P
2 Months Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
2 Months Ago
prevernt breaking down stone sculpture