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158,841 Commits over 4,566 Days - 1.45cph!

1 Year Ago
Bow animation updates to fix bugs
1 Year Ago
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1 Year Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
1 Year Ago
codegen
1 Year Ago
merge from gui_sculpting
1 Year Ago
Triangulated obj mesh
1 Year Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
1 Year Ago
Burlap pants repose Male/Female + LODs
1 Year Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
1 Year Ago
codegen
1 Year Ago
merge from ice_sculptures/gui_sculpting - bit broken still
1 Year Ago
sculpture item not hidden
1 Year Ago
Jackhammer animation updates
1 Year Ago
RPG7 - Weapon rack position fixes
1 Year Ago
Shorts repose/lods
1 Year Ago
Fixed censorship not working on female torso
1 Year Ago
Fix lighting on render scene
1 Year Ago
Merge from parent
1 Year Ago
Cassette recorder animation updates
1 Year Ago
updated minifridge box collider
1 Year Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
1 Year Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
1 Year Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
1 Year Ago
minifridge techtree unlocking
1 Year Ago
merge from diving_goggles_fix
1 Year Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
1 Year Ago
Merge from main
1 Year Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
1 Year Ago
Merge from minifridge
1 Year Ago
Setup mini fridge softcore corpse
1 Year Ago
merge from fix_has_respawn_options -> main
1 Year Ago
scientist_boat_ai_improvements_3 -> naval_update
1 Year Ago
Fixed the AI Boat triggers on the oilrigs. S2P
1 Year Ago
Converted Minifridge to MeshLOD, match fridge LOD range
1 Year Ago
Plastic missed a file
1 Year Ago
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
1 Year Ago
Merge from main
1 Year Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
1 Year Ago
Merge from island_scenes
1 Year Ago
Fixed the AI boat triggers on the islands as well, S2P everything
1 Year Ago
Merge from parent
1 Year Ago
Merge from floating_cities
1 Year Ago
Fixed death screen fade not working correctly in deep sea
1 Year Ago
Merge from naval_update/floating_cities
1 Year Ago
Fix boat avoid triggers on floating cities not marked as triggers, causing players to get yeeted out of every floating city at high speed Added DynamicSafeZoneArea to floating cities, triggers the hostile top right warning indicator when close to the floating city
1 Year Ago
Merge from parent
1 Year Ago
Show a right click context option to add the selected item to the current tech tree graph
1 Year Ago
Merge from rpg_skin
1 Year Ago
Fixed death screen not showing rocket icons from the RPG skin
1 Year Ago
Update TerrainCopyPaste to generate undo snapshots before pasting