244,481 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Fix pooledlist test not being setup and torn down properly
3 Months Ago
Fix NREs when killing enemies without the Vampire Charm 😅
3 Months Ago
Display HP value inside of healthbar as Text https://files.facepunch.com/CarsonKompon/2024/August/23_12-27-PrimeAsiandamselfly.png Added 7 new Items with different effects/rarities Added Vampire Charm item which has custom behaviour on top of given effects
3 Months Ago
Clean up some mess that is no longer required
3 Months Ago
Moved Player Stats to very Bottom-Left Interactable UI now contextually styles subtext Added DamageMultiplier ItemEffect Added Forceful Damage Item Display Item Rarity on Interactable UI https://files.facepunch.com/CarsonKompon/2024/August/23_12-13-RoughDuckling.png
3 Months Ago
didn't save the wallpaper protection values
3 Months Ago
debris_a_pile + mat updates
3 Months Ago
Add new leaderboard api Global + Player stats have more data, which mean you don't really need to define stats in the backend to be useful Stats unittests
3 Months Ago
Edit PlayerStatEntry styling Fixed doors closing before actually entering room when entering from above Created a few Hallway rooms
3 Months Ago
Update: Replacing Pool.FreeUnsafe with Pool.Free where possible Since more IPooled usage has been added, these were left untouched by accident. Tests: none, trivial changes
3 Months Ago
Merge: from main Tests: checked all modes build
3 Months Ago
VR: Fix skyboxes by using the override frustum given if rendering in stereo, and then apply skybox-related modifications on top (e.g. skybox scale, skybox world origin, etc). We also push a middle eye origin + angles through to CCameraRenderer now.
3 Months Ago
Updated Sprite Tools Added PlayerItemList to the HUD, shows all items you have so far.
3 Months Ago
Fix offset defaulting to 10 Fix enum parsing
3 Months Ago
merge from FrontierHazmat/BurstCloth
3 Months Ago
Update .sbproj Added SpriteResource.GetAllTexturePaths()
3 Months Ago
3D Line-Line distance and closest point(s) utils
3 Months Ago
merge from wallpaper
3 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
3 Months Ago
Select/expand to selected panel when using eye dropper in UI Panels tool
3 Months Ago
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills WeaponStats will additionally record headshots per weapon too
3 Months Ago
updated viewmodel anims, updated base rig with skinned cylinder
3 Months Ago
Fix Minimap not displaying anymore
3 Months Ago
increased repeat delay
3 Months Ago
Added basic Player Stats to HUD. Displaying any stat changes on item pickup next to them. https://files.facepunch.com/CarsonKompon/2024/August/23_10-12-ShorttermYeti.png
3 Months Ago
New leaderboard api
3 Months Ago
Start collecting kills stats per weapon
3 Months Ago
Renamed wallpaper item pack skin Updated skin list
3 Months Ago
Skin setup
3 Months Ago
Water surface (not post-process!) - Work in Progress Water surface (not post-process!) - Work in Progress
3 Months Ago
Added Functionality to ItemInventory component. Items can be given to/from the inventory and will apply their respective effects Can now press E to interact with Interactables. Interacting with an Item will pick it up and apply all it's effects. Damage, IncomingDamage, Range, BulletSpeed, and BulletSize effects now all have proper functionality
3 Months Ago
Update: Network.Message implements IPooled Technically, this should be converted to a struct instead, but the benefit/effort is not worth it right now. Also marked a static as readonly, since we never modify it. Tests: single client-server session was pumping messages succesfully. Built all modes. Tested recoridng and playback.
3 Months Ago
3 Months Ago
Adjust Damage/Health Numbers Don't create Doors at un-occupied Exits Update .sbproj Added ItemEffects which can be added to ItemResources to have them easily apply various effects
3 Months Ago
Further tightening of divesite terrain anchors
3 Months Ago
Merge from world_update_2
3 Months Ago
ProceduralMapEmpty up to date
3 Months Ago
Fixed TSAA / AO image effect issues when flying above canyons looking down (caused motion vector / depth / normal artifacts)
3 Months Ago
Fixed lake volume sides sometimes being visible under the terrain (only visible when admin flying)
3 Months Ago
Removed bluish tint from cliffs Tweaked hill cliff slope masks / removed cavity masking
3 Months Ago
Update: WaterDynamics.InstanceBatch implements IPooled Also removed a bit of dead code and unused functions. Tests: checked that rowboat still produces foam
3 Months Ago
merge from wallpaper
3 Months Ago
Minor fixes to viewmodel mesh Viewmodel gloves hide hands
3 Months Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
3 Months Ago
Increased divesite anchor count. Anchor radius and height
3 Months Ago
Reduced tiling of heavily patterned wallpapers to improve icon readability
3 Months Ago
world_update_2 -> legacy_woodpile_improvements
3 Months Ago
Updating RustNative (removed old lake logic, fixes issues at shallow ocean areas)
3 Months Ago
New leaderboard api, allow year/month/week/date boards, allow always showing specific steamids
3 Months Ago
Update: PlayerReclaimEntry implements IPooled Tests: tested in local multiplayer in softcore mode