244,460 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Leaderboard backup, run #13444
3 Months Ago
Fix Depth::GetLinear, be expressive about it for correctness before all, precompute these values later Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF
3 Months Ago
brickvent decals texture update and adjustment
3 Months Ago
Converted research table loot panel texts to RustText Fixed truncated strings
3 Months Ago
gco module
3 Months Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
3 Months Ago
merge from menubg_cleanup
3 Months Ago
merge from autocomplete_fix
3 Months Ago
Fix leaderboard friends querry
3 Months Ago
Cleanup package header, move all editor stuff to the right Clean analytics section Errors are under Insights section
3 Months Ago
Split this out a bit better
3 Months Ago
merge from preventbuilding_moddingprefabs
3 Months Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
3 Months Ago
Make package header buttons look less complicated
3 Months Ago
Add Career page, show player and weapon stats all in one place
3 Months Ago
PerformanceStats.Timings.SteamAudio isn't used Fix OnClientOutput not counting calls Count exceptions, store game version Fix exception when Image becomes null while loading texture Add more diagnostics to error reporting Fix loading screen staying visible when leaving avatar scene
3 Months Ago
Leaderboard backup, run #13420
3 Months Ago
Style cleanup
3 Months Ago
DPV sounds
3 Months Ago
This file was supposed to be on this branch.
3 Months Ago
Underwater shimmer mat tweaks.
3 Months Ago
Iteration
3 Months Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
3 Months Ago
revolver relic rabbit relic panel expands
3 Months Ago
flashlight adjustments brickvent decal files
3 Months Ago
Merge from world_update_2
3 Months Ago
More shitty workarounds for underwater effects inside lakes
3 Months Ago
Fixed oasis_a, b and c having ocean topology painted at the center of their lake (I disabled the transfer of ocean topology on the Monument script instead of removing it, this is probably from some automated import and may reappear)
3 Months Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
3 Months Ago
Fix pooledlist test not being setup and torn down properly
3 Months Ago
Fix NREs when killing enemies without the Vampire Charm 😅
3 Months Ago
Display HP value inside of healthbar as Text https://files.facepunch.com/CarsonKompon/2024/August/23_12-27-PrimeAsiandamselfly.png Added 7 new Items with different effects/rarities Added Vampire Charm item which has custom behaviour on top of given effects
3 Months Ago
Clean up some mess that is no longer required
3 Months Ago
Moved Player Stats to very Bottom-Left Interactable UI now contextually styles subtext Added DamageMultiplier ItemEffect Added Forceful Damage Item Display Item Rarity on Interactable UI https://files.facepunch.com/CarsonKompon/2024/August/23_12-13-RoughDuckling.png
3 Months Ago
didn't save the wallpaper protection values
3 Months Ago
debris_a_pile + mat updates
3 Months Ago
Add new leaderboard api Global + Player stats have more data, which mean you don't really need to define stats in the backend to be useful Stats unittests
3 Months Ago
Edit PlayerStatEntry styling Fixed doors closing before actually entering room when entering from above Created a few Hallway rooms
3 Months Ago
Update: Replacing Pool.FreeUnsafe with Pool.Free where possible Since more IPooled usage has been added, these were left untouched by accident. Tests: none, trivial changes
3 Months Ago
Merge: from main Tests: checked all modes build
3 Months Ago
VR: Fix skyboxes by using the override frustum given if rendering in stereo, and then apply skybox-related modifications on top (e.g. skybox scale, skybox world origin, etc). We also push a middle eye origin + angles through to CCameraRenderer now.
3 Months Ago
Updated Sprite Tools Added PlayerItemList to the HUD, shows all items you have so far.
3 Months Ago
Fix offset defaulting to 10 Fix enum parsing
3 Months Ago
merge from FrontierHazmat/BurstCloth
3 Months Ago
Update .sbproj Added SpriteResource.GetAllTexturePaths()
3 Months Ago
3D Line-Line distance and closest point(s) utils
3 Months Ago
merge from wallpaper
3 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
3 Months Ago
Select/expand to selected panel when using eye dropper in UI Panels tool
3 Months Ago
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills WeaponStats will additionally record headshots per weapon too