254,385 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
3 Months Ago
Merge from main
3 Months Ago
Fixed a couple bugs from test
3 Months Ago
Fixed merged autotiles not patching themselves when erasing nearby autotiles
3 Months Ago
Bit of docs, clean up
3 Months Ago
Do tile validation before updating bitmask instead of during so tiles destroyed after those that already updated their bitmask don't leave behind invalid tiles Fix Autotile Rectangle Tool Fix all the issues that the last 2 fixes caused
3 Months Ago
wardrobe_01 updates + wood_trim_polished_blend_02 meta
3 Months Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
3 Months Ago
Merge from main
3 Months Ago
Move joint OnBreak action to breaking group
3 Months Ago
Add buttons to joint break and unbreak so it can be toggled from editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_uEafwaFZFI.mp4
3 Months Ago
2x2 Edge now has proper tile count Added bitmask mappings for each valid autotile position of 2x2 autotiles. Now all brush types are officially supported https://files.facepunch.com/CarsonKompon/2024/December/03_15-57-FlakyPlanthopper.mp4 Fix rectangle delete not deleting non-autotile tiles when in autotile mode Placing Autotiles near Autotiles of another type while merging is enabled will no longer override the old tile type Autotile Merge setting now visually shows how the merge will end up looking (although not yet functional when painted. will need to refactor how autotiles are saved) https://files.facepunch.com/CarsonKompon/2024/December/03_16-32-RegularAfricanbushviper.mp4
3 Months Ago
Add Joint.IsBroken Add Joint.StartBroken Add Joint.Unbreak() to activate the joint after breaking
3 Months Ago
Add Joint.LinearStress/AngularStress - mostly to check current impulse against break limits Spring joint impulse checked against break limit seems to be negated?
3 Months Ago
hoover mat tweaks added another wood_trim_polished blend material wardrobe_01 initial commit
3 Months Ago
Change tile guide asset names Added 256 tile guides Can now create Autotile Brushes of each type. Remove Corner Type Implemented 3x3 Complete (255) Autotiling Fix Rectangle Tool preview Brush Rotation no longer incorrectly displays Autotile preview Paint Tool now supports 2x2 Autotile Brushes Fix issues when using Round brush with 2x2 Autotile Added descriptions to each tool Property Added "Merge Different Autotiles" Brush setting. Fix eraser not drawing above other tiles Check for the validity of a 2x2 Autotile existing when painting/erasing Maintain 2x2 validity check while using 255 size bitmask
3 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
3 Months Ago
prefab progress
3 Months Ago
Merge from simple_upgrade
3 Months Ago
Can't upgrade after recent damage
3 Months Ago
Fixed missing animator param warning when reloading the ballista
3 Months Ago
Update weapon modifiers to use new stats syntax
3 Months Ago
ExpressionBuilder -> LegacyExpressionBuilder WIP
3 Months Ago
Prevent temp ragdoll player instigated dismounts
3 Months Ago
More stats work
3 Months Ago
Prevent Scene Editor from attempting to do FPS cam when holding right click in a 2D view
3 Months Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
3 Months Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
3 Months Ago
Update description of gmod_uncache_test Fixed crashes wiith CTriggerWind when loading a save Minor clean ups Micro optimization for SWEP think More minor clean ups Added new NPC functions Added `NPC:SetFOV`, `NPC:GetFOV` (in degrees), `NPC:IsInViewCone`( vector/entity )
3 Months Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
3 Months Ago
implemented ballista base rig
3 Months Ago
Merge from main
3 Months Ago
re-exported ballista weapon anims after rig update
3 Months Ago
merge from siege_weapons
3 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
3 Months Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
3 Months Ago
Log any errors
3 Months Ago
Attempt to restart multiple times if we failed due to an exception
3 Months Ago
Double time window to ensure we restart and store DateTimeOffset of when restart was last requested
3 Months Ago
rename vars, too
3 Months Ago
Rename CommandManager to more suitable ServerRcon
3 Months Ago
Fixing branch name typo because I can't live with it.
3 Months Ago
Bunch of shadow cascades and distance related stuff.
3 Months Ago
Use spheres so we only have to send a single list of vec4s over
3 Months Ago
Remove unused shit from lightbinner and make everything enums
3 Months Ago
Fix Gizmo.Control.Position returning true without it being dragged on
3 Months Ago
Arena 1 changes
3 Months Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
3 Months Ago
jungle_ruins_a layout first iteration
3 Months Ago
Update shaders