137,475 Commits over 4,474 Days - 1.28cph!

12 Months Ago
Remove UI prefabs from server bundles
12 Months Ago
Make sure the store page is initialized before the settings page Compile fix
12 Months Ago
Initialize FlexLayoutManager in Start instead of ClientInit, bootstrap UI needs it
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Log exception when failing to warmup main menu
12 Months Ago
Fixed twitch rival trophy 2023 steam item using the 2022 trophy item name
12 Months Ago
Gesture UI warmup NRE fix attempt
12 Months Ago
Some skin viewer and store code cleanup
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
12 Months Ago
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
12 Months Ago
Skin viewer: tweaked all the remaining items
12 Months Ago
very wip pilot hazmat storage model and materials
12 Months Ago
Added first pass cinematic rig for Pilot Hazmat
12 Months Ago
Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
Rin
12 Months Ago
Terrain progress
12 Months Ago
Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
12 Months Ago
Header nav buttons and weekly skin reset counter styles
12 Months Ago
Improve modal styling, steam inventory buttons and store general scroll bar
12 Months Ago
New colours added, checkbox fully clickable, sidebar colours
12 Months Ago
Some skin viewer tooling to help setting up the 2 billions items left
1 Year Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
1 Year Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
1 Year Ago
Remove debug
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
1 Year Ago
Skip loading monument prefabs for non-procedural maps
1 Year Ago
Remove another redundant mesh collider on ice sculpture
1 Year Ago
Fixed skin viewer sun orientation
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
1 Year Ago
Made sails easier to interact with.
1 Year Ago
Removed TSSAA post effect from the skin viewer, breaks it Fixed nre when opening frog boots
1 Year Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
1 Year Ago
WIP on lighting settings for workshop screenshots
1 Year Ago
Fixed right clicking while dragging a gesture breaking everything
1 Year Ago
Gesture reset button styling
1 Year Ago
Centered gesture wheel Fix soft mask fading bottom items
1 Year Ago
Fixed gesture menu not showing up + an nre when dragging empty widgets
1 Year Ago
Load skin viewer in a prefab rather than using a scene Removed the sky from the scene, not needed
1 Year Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
1 Year Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
Rin
1 Year Ago
Removed duplicate gibbable script
1 Year Ago
Fix more meshes missing R/W
1 Year Ago
Fix scientist shotgun reload sounds
1 Year Ago
Fixed some legacy skins not loading
1 Year Ago
Fix heavies walking into players
1 Year Ago
Consistent drag controls regardless of framerate
1 Year Ago
Fix shotgun location in hand