141,981 Commits over 4,536 Days - 1.30cph!

10 Months Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
10 Months Ago
LCD related stuff & lighting
10 Months Ago
christmas wall- and ceilingpaper updates
10 Months Ago
Merge from naval_update
10 Months Ago
Adding wick virtial position anim clip
10 Months Ago
Block accidental admin kills on floating cities and islands
10 Months Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
10 Months Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
10 Months Ago
Smoooooooth(er)
10 Months Ago
Cleaned up the front turret aiming system
10 Months Ago
added space station building skin sitem and hooked up - still needs icon
10 Months Ago
boat planner blueprints missing files
10 Months Ago
Phrase update
10 Months Ago
Compile fix
10 Months Ago
Implement boat decay
10 Months Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
10 Months Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
10 Months Ago
merge from main
10 Months Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
10 Months Ago
Replicate seat changes of naval_update branch
10 Months Ago
Simplified collision on some floating walkway pieces, switched to box colliders
10 Months Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
10 Months Ago
naval_update -> pt_boat_turrets
10 Months Ago
cherry picking from turret_animation_alignment_fix
10 Months Ago
turret_animation_alignment_fix -> naval_update
10 Months Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
10 Months Ago
fixed some broken steam id issues on xmas wallpaper
10 Months Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
10 Months Ago
assigned xmas2025 wallpapers new steam ids as the old ones are now in use
10 Months Ago
merge from deep_sea
10 Months Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
10 Months Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
10 Months Ago
Added floating city 4 to the deep sea
10 Months Ago
merge from naval_update
10 Months Ago
Reindeer antlers headband reposed
10 Months Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
10 Months Ago
Reposed Outbreak Scientist
10 Months Ago
Merge from parent
10 Months Ago
merge from main, will need to re run skins
10 Months Ago
Changing lr300 space skin settings to fix splitting of mesh in fbx
10 Months Ago
christmas wallpaper textures and material
10 Months Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
10 Months Ago
Fix chandelier chain not scaling (stretching) correctly with Indirect Instancing
10 Months Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
10 Months Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
10 Months Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
10 Months Ago
Prevent unit cube bounds by always requiring at least one valid mesh for all LODComponents
10 Months Ago
Removed old ballista colliders on cannon
10 Months Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
10 Months Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch