142,155 Commits over 4,536 Days - 1.31cph!

1 Year Ago
Fix wall cabinet not showing media
1 Year Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
1 Year Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
1 Year Ago
Much better avoidance results - higher speed in general
1 Year Ago
manifest
1 Year Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
1 Year Ago
Fixed server compiler errors
1 Year Ago
Merge from main
1 Year Ago
Setup triangle floor block and add to boat building planner.
1 Year Ago
Added new default texture streaming settings in the Quality Settings
1 Year Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
PT Collision update
1 Year Ago
v4 explosives entity, hold type and animation updates
1 Year Ago
Only tick steering update when a player is mounted to the wheel
1 Year Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
1 Year Ago
merge from indirect_instancing_toggle
1 Year Ago
Restrict Indirect Instancing ConVars to debug builds only
1 Year Ago
Add the video for the pack
1 Year Ago
merge from store-updates-sept2025
1 Year Ago
Progress
1 Year Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
1 Year Ago
Casino progress
1 Year Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
1 Year Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
1 Year Ago
Set dressing supplies barge VERY WIP
1 Year Ago
Change it to as attachment - to match the storage containers
1 Year Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
1 Year Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
1 Year Ago
Fixed an issue with HUDShouldDraw Do not try to load VTF sphere maps for VTF 7.4 Apparently some 7.4 cubemap textures do not have it, from CS:GO probably Alias dz_door to prop_door_rotating Added NPC:ConditionID (Opposite of NPC:ConditionName) Added NPC:IsUnforgettable and NPC:MoveGroundStep ClientsideModel sets collision group to DEBRIS Minor cleanups Fixed clientside prediction breaking hull traces against local player Prevent item_item_crate from spawning certain entities Made Entity:PhysicsInitBox/Sphere set solidity before the physics object * This improves behavior for those functions with ClientsideModel and is consistent with PhysicsInit() Added sequence events to util.GetModelInfo Events table in each of the Sequences tables, each having the following: * Cycle * Event - ID * Name * Type * Options Added effects.TracerSound Remove fallbacks for CSS player models Update DoD:S player model fallbacks
1 Year Ago
Restore stomped killbees command
1 Year Ago
Progress backup
1 Year Ago
Some wip placement checks
1 Year Ago
Shift convar values by -1
1 Year Ago
deleting annoying name conflicts
1 Year Ago
First pass WIP supplies shop structure
1 Year Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
1 Year Ago
Added a new name field for modding monument marker, as the english field is not serialized anymore
1 Year Ago
Move player visibility position back to the head bone
1 Year Ago
PT Boat Collision Pass
1 Year Ago
full fix the NRE
1 Year Ago
Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
1 Year Ago
fix for pooled random bone rotations on mannequin
1 Year Ago
Fixed newly introduced TriggerParentEnclosed NRE
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature) Tests: used both modes in Craggy, confirmed things are working
1 Year Ago
Merge: from main
1 Year Ago
Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2 All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net Tests: used both in local session on Craggy
1 Year Ago
working on chainsaw attack animations