reporust_rebootcancel

128,859 Commits over 4,232 Days - 1.27cph!

35 Days Ago
fix some missing guides, render alpha cutouts
35 Days Ago
Try a holistic approach to detect entities that can trigger a navmesh rebuild, remove component on foundation and barricade, fix navmesh not being rebuild sometimes after entity gets destroyed (collider still detected in same frame, or client collider picked up in editor), increase navmesh definition in and around player constructions
35 Days Ago
Mannequin Setup
35 Days Ago
Fix meshes not being properly collected, log time when building navmesh synchronously, fix not accounting for biome specific ores when adding nav blocker
35 Days Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
35 Days Ago
Remove logs
35 Days Ago
Move everything to ai namespace, delete unused classes, move navmesh params to own file, add more safety checks in native code when creating empty navmesh, also save/load pending build operations, ignore trees, add navblocker to ores
35 Days Ago
Change undo/redo painting icons to be distinct from rotation controls
35 Days Ago
Add colourpicker to painting menu
35 Days Ago
Change OutlineManager to only use "PhysicsDebris" as the Vis.Entities() layer instead of every single layer - fixes 0.5ms lag spike every 0.5s
35 Days Ago
Added model greybox and material for Rust 12th birthday cake
35 Days Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
35 Days Ago
Rust 12th birthday cake greybox model pass. Added viewmodel, world model. Updated cake entity, item and projectile with new greybox assets.
35 Days Ago
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Add a small helper collider to fishing_village_b to prevent getting stuck https://files.facepunch.com/jacob/1b2911b1/ShareX_e7JzS9nG2E.jpg https://files.facepunch.com/jacob/1b2911b1/Unity_LEpW1Z6TJo.jpg
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35 Days Ago
merge from Puzzle_rooms
35 Days Ago
Added new material and texture for livestock