147,376 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Add some context menu tools to calculate amount of components - "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy - "Stats/Hierarchy" prints amount of gameobjects at each depth
2 Years Ago
Fixed the disappearing skins situation more correctly. Re-enabled "Exclude main light" on the skin viewer camera, so the sun's light goes back to not affecting skin viewer skins. Fixed spot light placement when in-game on problem skins like the neon box, so we don't need the sun light.
2 Years Ago
Add ability for SceneToPrefab to output to a scene instead of a prefab - output prefab identical to normal S2P - after runs PreProcess on the output prefab's scene so it doesn't need to be ran during startup - create a seperate scene for the client vs server version of the "prefab" - can view all 3 versions of the monument / prefab at once (editor, server, client) - applies label 'PrefabScene' in output scene - way faster than normal S2P
2 Years Ago
Added creative.freePlacement, bypasses all building checks Added creative.unlimitedIo, removes limit on number of IO points, length of IO connection and auth/prevent building limits
2 Years Ago
Creative mode boilerplate, toggleable server wide via "creative.allUsers" or per player via "creative.toggleCreativeModeUser", intended for media production Added creative.bypassRepairCooldown Added creative.noBuildCost, allows free building of building blocks
2 Years Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
2 Years Ago
Merge main -> SkinViewFix
2 Years Ago
Merge from hackweek_renderlod_collapse (last commit message was incorrect)
2 Years Ago
Merge from hackweek_renderlod_collapse (set the convar for this feature to false by default)
2 Years Ago
Merge from main
2 Years Ago
Revert accidental RPG prefab edit in previous commit
2 Years Ago
Minor UI edit for consistency
2 Years Ago
float3 instead of Vector3, moving wires fixes
2 Years Ago
Repair bench UI adjustments
2 Years Ago
Applied new FX to oilFireballSmall Bradley loot.
2 Years Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
2 Years Ago
Merge main -> RepairBenchSkinName
2 Years Ago
Fixed priv issues on front
2 Years Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
2 Years Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
2 Years Ago
Fix the pie menu not starting off at a diagonal after changes to hammer pie menu
2 Years Ago
Manually mark seeds & ladders as "don't show monument building blocked"
2 Years Ago
work on radtown Storage Warehouse. created prefab and unique dif mat setup.
2 Years Ago
Keep showing monument building blocked outline for prefabs that can bypass building privledge (floors, ladders) - instead manually mark every prefab that shouldn't show an outline
2 Years Ago
Damage materials that belonged to this branch.
2 Years Ago
Reverted trail path snow albedo texture (arctic base) to normal quality due to a bug in HQ compression
2 Years Ago
Water trail improvements.
2 Years Ago
phrases
2 Years Ago
Fix teammate building guide staying visible after the teammate has disconnected
2 Years Ago
Extra wheel FX sorting for the trike.
2 Years Ago
Fix FollowBone not working correctly again
2 Years Ago
player update. 3p minigun anims exported and set up
2 Years Ago
Fix FollowBone not working correctly again
2 Years Ago
Bezier.ApplyLineSlack micro optims
2 Years Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
2 Years Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
2 Years Ago
Moved wire slack calculation to job system, wip
2 Years Ago
merge from nexus
2 Years Ago
merge from fix_queueskip
2 Years Ago
merge from fix_staging_client_analytics
2 Years Ago
merge from fix_runtime_profiling_hook
2 Years Ago
Fixed a bunch of possible crashes with Vehicles pre-spawn Afternative fix for timers during timing out Alternative fix for Entity:FollowBone
2 Years Ago
Fixed a bunch of possible crashes with Vehicles pre-spawn Afternative fix for timers during timing out Alternative fix for Entity:FollowBone
2 Years Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
2 Years Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
2 Years Ago
Localise travelling vendor
2 Years Ago
Added various resources and materials
2 Years Ago
Fix reserved slots not being added to list when created
2 Years Ago
Added 20 weapons to travelling vendors orders
2 Years Ago
Added setting to show display names rather than shortname