147,393 Commits over 4,444 Days - 1.38cph!

2 Years Ago
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2 Years Ago
Commit marking more components as [MapGeneration]
2 Years Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
2 Years Ago
Base
2 Years Ago
Merge main
2 Years Ago
always applying stability/righting forces when mounted, rather than needing fuel
2 Years Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
2 Years Ago
Allow demo recorder UI to be visible in debug camera view
2 Years Ago
Bradley now destroys barricades in its path
2 Years Ago
Fixed vendor positions Fixed weird wheel placement issues
2 Years Ago
storage building large - wip, material definitions
2 Years Ago
player update. 3p revolver animations edited to match viewmodel
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
2 Years Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
2 Years Ago
Minor collider edit
2 Years Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way
2 Years Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
2 Years Ago
- DPV is now a deployable - Added a basic DPV script that inherits from BaseMountable, currently does nothing - DPV models now face Z forward - Added DPV fuel storage entity, not yet functional - Test map edit for DPV dev
2 Years Ago
Fixed buoyancy "save point data" not working if the points only moved, but didn't change
2 Years Ago
Add progress of how many monuments are left when running S2P on every single monument
2 Years Ago
Comments
2 Years Ago
Implement running PreProcess at runtime on each prefab in the scene
2 Years Ago
Add support for shared scenes that have client + server components in them - avoids adding complexity of running preprocess at build time to first release - handles editor only spawning a single monument - keep support for client only & server only scenes - default to only building shared scenes rather than individual client & server scenes - run preprocess at runtime for shared scenes instead of during build - internally refered to as "generic" scenes because "shared" is easy to mix up with "server"
2 Years Ago
Cherry pick 98396, fixes weather errors in editor on my test map
2 Years Ago
Output both scenes when running Scene2Prefab/Update All as well as the prefab
2 Years Ago
Mark more components as [MapGeneration]
2 Years Ago
Cherry pick 98470 for scene stats
2 Years Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
2 Years Ago
Implement spawning in a scene when a monument's prefab is spawned in the world - async loads the scene - supports multiple scenes with same name loading at once - unloads the scene when the monument's prefab is destroyed - keep track of both server & client version of the prefab
2 Years Ago
2 Years Ago
Add /MemoryCaptures to ignore.conf
2 Years Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
2 Years Ago
Add an empty check to the skin lists in SetSkinData
2 Years Ago
Merge from main
2 Years Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
2 Years Ago
Added an awful developer model
2 Years Ago
Setup vendor fronts properly
2 Years Ago
Tag more components as [MapGeneration] Allow MapGeneration to overwrite delete status (to delete MaterialSetup)
2 Years Ago
Update manifest and ID, and materials after the rename
2 Years Ago
Fixed an Ian bug
2 Years Ago
Automatically enable scene output mode if the scene represents a monument - only enable it when running Scene2Prefab/Update All
2 Years Ago
Add ScenePrefab before removing components from output prefab Fix compile errors
2 Years Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle) part 2 (Plastic won't allow renaming files inside a folder that's also being renamed at the same time)
2 Years Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle)
2 Years Ago
Add an icon for the watercraft
2 Years Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
2 Years Ago
Rewrote vending front Fixed collision issues Broke RPC somehow