253,024 Commits over 3,990 Days - 2.64cph!

16 Days Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
16 Days Ago
Fixed Marker NRE
16 Days Ago
Remove player friction stuff, derive from surfaces instead Fixed scoped weapons keeping aiming tag when ending scoped state Fixed "UseCrosshair" not doing anything, M700 doesn't have a crosshair once again Use equipment flags for aiming instead of half tags, half flags
16 Days Ago
Make sure to stop any stationary siege weapon chassis visual update tick
16 Days Ago
Add Texture.GetBitmap Simple texture compiling from managed
16 Days Ago
Add ref
16 Days Ago
Client.Kick functions as intended
16 Days Ago
▍▇▆▆█▌▍▅ ▍▊▋ ██▆▇▍█▅▌▌ ▍▄▉
16 Days Ago
Update m700 package Update .gitignore
16 Days Ago
m700 sight attachments attached to root bone
16 Days Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
16 Days Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
16 Days Ago
Gas Cylinder Colour changes, model doc update
16 Days Ago
PlayerState -> Client Use M700 with arms
16 Days Ago
FloatControlWidget keeps the drag delta intact, fixes janky drag on int controls
16 Days Ago
Add Texture.LoadAsync using AsyncResourceLoader Add TexturePicker Add PickerOptions.InitialSearchText, populate from native params TexturePicker uses InitialSearchText so it starts filtered to _normal/_ao/etc where that's handy
16 Days Ago
When dragging multiple GameObjects onto a ListControlWidget of Components, get the first component from each GameObject similarly to if we were to drag them each individually.
16 Days Ago
Made improvements to MoveModeDefault so we're not struggling up ramps
16 Days Ago
Progress
16 Days Ago
merge from primitive
16 Days Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
16 Days Ago
Assign store icons
16 Days Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
16 Days Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
16 Days Ago
Update: DemoServer - properly dispose resources on playback end Tests: played back a server demo - no new errors
16 Days Ago
Removed ballista pulling interaction
16 Days Ago
Update tiger speeds
16 Days Ago
Fix NRE when roaring
16 Days Ago
4ShotMiniCrossbow -> primitive
16 Days Ago
Implemented new quicker animations
16 Days Ago
Added more visual flair and punch to tiger attack impact
16 Days Ago
Battering ram headlight toggle
16 Days Ago
Move file Match old (incorrect) GameObject enabled state handling during cloning, some games rely on that
16 Days Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
16 Days Ago
exported edited tiger gait anims
16 Days Ago
Improvements to how delta snapshots are stored. Make sure we apply all snapshots so long as the last processed value for an entry has an older snapshot id.
16 Days Ago
Match old clone behavior and clone properties in alphabetical order, some games rely on that 💀
16 Days Ago
Restore pre revert state
16 Days Ago
Some tidy up
16 Days Ago
Merge: from main Tests: none
16 Days Ago
Update: new ProtobufCodegen bins + ran generation Moved my utility funcs for reading u64 from buffers from Rust project to the library itself Tests: played back craggy demo
16 Days Ago
Add clone tests to master
16 Days Ago
Buildfix: remove no longer existing method Tests: editor compiles in Client+Server
16 Days Ago
Add more ResourceCompiler functionality Managed can override compiling of any resource
16 Days Ago
Submitting panther rig to tiger branch
16 Days Ago
More art progress
16 Days Ago
Update: add VarInt U64 buffer read&write utility funcs Allows to avoid interacting with a stream and it's bookkeeping. Tests: Used as part of server demo playback
16 Days Ago
Added player gibbing, damage system wrapped in TraceAttackInfo.From( tr, ... ), added DeathmatchDamageInfo [temporary, I wanna see what we need to add before thinking about merging to DamageInfo]. Explosions will create every gib. https://files.facepunch.com/devultj/1b2211b1/sbox-dev_3gY6EMu0Bd.mp4
16 Days Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
16 Days Ago
Tweaked battering ram cockpit colliders