132,046 Commits over 4,232 Days - 1.30cph!

26 Days Ago
Fix analytics not including monument after server restart - it still was including the name of the SpawnGroups so it was sorta useable - switch from using the PuzzleReset entity to using SpawnGroups
26 Days Ago
changes on PTBoat single and double turret fire actions
26 Days Ago
Fix some broken flex stuff in the boat building hud prefab
26 Days Ago
Rename variables
26 Days Ago
Make puzle reset radiation bypass armor similar to how oil rig radiation works
26 Days Ago
Add `Time blocked by radiation` to analytics - fix analytics total time not including time blocked (you could calculate it in analytics but better to report the correct time) - renamed to 'time_blocked_total' so easier to backfill
26 Days Ago
Fixed placeholder Sail description, also fixed the minigun description typo
26 Days Ago
Final sans volumes.
26 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
26 Days Ago
boat building ui
26 Days Ago
Fixed gallery arrow showing up in the soundtrack DLC page
26 Days Ago
M92 weapon refresh model and wip textures
26 Days Ago
new boat building requirements ui
26 Days Ago
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26 Days Ago
merge from skins_ingameicon
26 Days Ago
merge from qol_perf_formatting -> main
26 Days Ago
Set locomotive and workcart canvas LOD component as dynamic
26 Days Ago
merge from ui_overhead_optims
26 Days Ago
Missed files
26 Days Ago
Rename ServersideMountedWeapon to MountedWeapon
26 Days Ago
- switch performance text to show fps + ping at level 2 & show ping below like before at level 3 - add GPU time to level 6 - rename TicksToNS because it should have been named the inverse - hardcode to 100 since we only use it for TimeSpan ticks, not Stopwatch ticks
26 Days Ago
Merge from horse_medsyringe_healing
26 Days Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
26 Days Ago
Update analytics event
26 Days Ago
chainsaw 3p anims setup
26 Days Ago
Revert transform and collider changes that somehow snuck back in
26 Days Ago
Fix compile errors and reduce speed gained
26 Days Ago
merge from qol_dump_improvements -> main
26 Days Ago
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26 Days Ago
merge from main -> qol_dump_improvements
26 Days Ago
- Horses can now be healed with medical syringes, in the same way we can heal other players - Medical syringes act as performance enhancing drugs for horses, giving a temporary boost to max gallop speed and a small replenishment of stamina (horse drugs are in Rust now) - Bandages do not work on horses - only syringes - All of above subject to change - Modified MedicalTool so that it can work for other entity types other than players. Added IMedicalToolTarget which we can attach to entities which we want to targetable, and handling per entity is now done on the entity rather than on the MedicalTool - Add TryGetOwnerPlayer to HeldEntity and TryGetEntity to BaseNetworkable as slightly neater ways of calling their respective methods
26 Days Ago
Cannonball icon
26 Days Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
26 Days Ago
BBS build area volume fixes. More test block uipdates. Remove spammy debug drawing.
26 Days Ago
Add: profile.CountSyncMoveEntities server var Reports number of "Sync Positions" on the server. Some entities don't get into saves, so this is the only way to see what's putting pressure on InvokeHandler Tests: ran it in editor on craggy
26 Days Ago
wip BBS volume checks
26 Days Ago
merge from naval_update
26 Days Ago
Add more playables null checks
26 Days Ago
Fixed protobuf
26 Days Ago
merge from main -> helicopter_flare_balance_pass
26 Days Ago
setup chainsword 3p anims
26 Days Ago
Bugfix(editor): if invoke throws, don't lose Profiler.EndSample There's bigger problems out there, but this was making profiling a bit annoying Tests: loaded playtest save and profiled it in editor
26 Days Ago
main -> naval_update
26 Days Ago
Feedback changes
26 Days Ago
wallpaper_viewmodel_fix -> main
26 Days Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
26 Days Ago
merge from main
26 Days Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
26 Days Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
26 Days Ago
merge from ui_overhead_optims