reporust_rebootcancel

130,376 Commits over 4,140 Days - 1.31cph!

12 Months Ago
setting cliffside as 'topology not' for power substations
12 Months Ago
Error count and item logging and display summary.
12 Months Ago
disabled 'check placement map' on terrain filters of radtown
12 Months Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
12 Months Ago
Log warning if item definition isn't set
12 Months Ago
Set item IDs for test run
12 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
12 Months Ago
Merge from main
12 Months Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
12 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
12 Months Ago
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12 Months Ago
Added ProceduralMapCliff test map
12 Months Ago
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12 Months Ago
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12 Months Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
12 Months Ago
Merge from main
12 Months Ago
Merge from modifier_limits
12 Months Ago
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12 Months Ago
merge from store-ui-dlc-pages
12 Months Ago
merge from F1ConsoleFix
12 Months Ago
merge from wantedposter_nre_fix
12 Months Ago
Fixed the binocular overlay not scaling correctly with interface scale
12 Months Ago
Texture optimization & sRGB.
12 Months Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
12 Months Ago
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
12 Months Ago
Merge from hackweek_accessibility_colourblind
12 Months Ago
Fixed deuteranopia typo Adjusted default deuteranopia values based on feedback
12 Months Ago
Merge from main
12 Months Ago
Closed up holes at the back near the sides on the armoured cockpit
12 Months Ago
Fixed Patrol Heli tracer visibility.
12 Months Ago
Update manifest, fixes revolver not loading
12 Months Ago
Fixed small holes in armoured cockpit colliders at the front
12 Months Ago
LOD tweaks FX iteration
12 Months Ago
world_update_2 -> Aux2
12 Months Ago
world_update_2/waterwell_update -> world_update_2
12 Months Ago
Added static respawning planters to new Water Wells.
12 Months Ago
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
12 Months Ago
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12 Months Ago
Respawning Static Planters ~ Added ConVar to adjust the extra favourable gene chance. Better system for informing the static planter when plants die Set respawn check to 30 seconds
12 Months Ago
Parent merge
12 Months Ago
Merge from main
12 Months Ago
Missed FBX
12 Months Ago
Tiny material fix to two jungle ruin pieces. Added ziggurat blockout to get that task started.
12 Months Ago
Fuzzed the backend/origin of the side blast flipbook.
12 Months Ago
Fixed HCR attack prefab reference. Iterated on attack.
12 Months Ago
Fixed wanted poster assign UI NRE