reporust_rebootcancel

129,801 Commits over 4,232 Days - 1.28cph!

1 Year Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
1 Year Ago
Apply optimisations to metal and sulfur nodes
1 Year Ago
Merge from main
1 Year Ago
Merge from elevator_qol
1 Year Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
1 Year Ago
Added art to shield wearables so they're displayed correctly in player preview
1 Year Ago
Double the speed of player placed elevators
1 Year Ago
legacy_shelter_revoke -> main
1 Year Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
1 Year Ago
siege tower lods
1 Year Ago
merge from main
1 Year Ago
reset menu tip state when component is enabled
1 Year Ago
Final'ish fire additive
1 Year Ago
Iterating
1 Year Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
1 Year Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
1 Year Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
1 Year Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
1 Year Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
1 Year Ago
mini crossbow viewmodel anims and skinning edits
1 Year Ago
merge from main
1 Year Ago
workcart_box -> main
1 Year Ago
Fixed compile errors
1 Year Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
1 Year Ago
workcart_box -> main
1 Year Ago
- Force workcart to drop storage container loot
1 Year Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
1 Year Ago
Storage monitor server optimization
1 Year Ago
Fireball light animation tuning
1 Year Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
1 Year Ago
Applied Ian's zero rotation script tweak.
1 Year Ago
Small fireball
1 Year Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
1 Year Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
1 Year Ago
hazmat plushy icon fix
1 Year Ago
merge from hackweek_fishingvillageradio
1 Year Ago
merge from cold_breath_convar
1 Year Ago
mini crossbow textures resized too
1 Year Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
1 Year Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
1 Year Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
1 Year Ago
merge from surgeon_scrubs_wb_craft_fix
1 Year Ago
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1 Year Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
1 Year Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
1 Year Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
1 Year Ago
Un-check Read/Write on all meshes
1 Year Ago
Update: recycle sounds when RadiationOverlay is disabled Tests: none, trivial change
1 Year Ago
Added "Unmark Readable" Tool to remove Read/Write from meshes
1 Year Ago
Fixed instancing to work with non-read-write meshes