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121,377 Commits over 4,018 Days - 1.26cph!

55 Days Ago
Fix incorrect clamping on premiumRecheckInterval
55 Days Ago
reduced pumpkin calories slightly fixed natural beehive material
55 Days Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
55 Days Ago
Added crappy hit effect
55 Days Ago
Non Stackable
55 Days Ago
Boomerang now kills itself on damage
55 Days Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
55 Days Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
55 Days Ago
lowered neon sign power usage across the board
55 Days Ago
pie balance
56 Days Ago
added harvesting and crafting teas
56 Days Ago
Merge from fix_texture_streaming_2: Expose more ConVars
56 Days Ago
Merge from tiger
56 Days Ago
Missing part of previous commit
56 Days Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
56 Days Ago
Entity updates
56 Days Ago
don't render ocean if no ocean in scene
56 Days Ago
Optional double digital float precision display support for TweakUI slider
56 Days Ago
factor ray set back into configured ray distance, don't dilate alpha
56 Days Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
56 Days Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
56 Days Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
56 Days Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
56 Days Ago
Update 3p boomerang animations to remove rotation errors
56 Days Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
56 Days Ago
Add profiler markup to procedural croc tail
56 Days Ago
bee_water_splash -> main
56 Days Ago
Slight balancing adjustments to make sprinklers more effective
56 Days Ago
Added jungle swamps to World Setup prefab
56 Days Ago
main -> release
56 Days Ago
merge from Item_Descriptions_update
56 Days Ago
Merge from amd_dlss_crash
56 Days Ago
Added additional DLSS support checks
56 Days Ago
bee_water_splash -> main
56 Days Ago
Ensured master swarm has same trigger collider
56 Days Ago
Let bee swarm and bee master swarm take splashable damage
56 Days Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
56 Days Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
56 Days Ago
Merge from main
56 Days Ago
Fixes
56 Days Ago
Add basic DDraw.Graph
56 Days Ago
Merge from main wip
56 Days Ago
Fixed several sound trigger references on new jungle foliage
56 Days Ago
Merge from aiz_log_removal
56 Days Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
56 Days Ago
Re-apply grenade fix
56 Days Ago
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56 Days Ago
merge from main
56 Days Ago
merge from main
56 Days Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him