reporust_rebootcancel

136,256 Commits over 4,474 Days - 1.27cph!

1 Year Ago
Merge vendor_ammoview -> Main
1 Year Ago
Merge main
1 Year Ago
Merge bleed_refillvitals -> Main
1 Year Ago
subtracting 100806 - trike wheels lod3 normal fix
1 Year Ago
exported a test wolf run 180 turn left animation
1 Year Ago
Hook wolf new leap anim, make root motion extractor a context menu tool
1 Year Ago
Refillvitals now removes bleed Check player is god before applying bleed damage
1 Year Ago
Merge issues
1 Year Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
1 Year Ago
Merge from hurt_overlay_changes
1 Year Ago
Merge from main
1 Year Ago
FX for broken road barrier.
1 Year Ago
Rotated one barrier a little bit to match access lights.
1 Year Ago
Lighting progress. Related new mats.
1 Year Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
1 Year Ago
Remove MonumentScene tag from swamp cabins scene
1 Year Ago
Remapped prefabs
2 Years Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
2 Years Ago
Add "MonumentScene" tag to all real monuments
2 Years Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
2 Years Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
2 Years Ago
Slight cleanup of code
2 Years Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
2 Years Ago
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2 Years Ago
Disable Master build config for Mac
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
merge from timeline_tools
2 Years Ago
merge from boogie_board_force_fix
2 Years Ago
merge from seismicsensor_reset_fix
2 Years Ago
merge from car_door_destroy_fixes
2 Years Ago
merge from HorseTerrainHoles
2 Years Ago
merge from bike
2 Years Ago
merge from fix_compressed_tags_official -> main
2 Years Ago
Put commas between each compressed tag to fix all issues parsing them
2 Years Ago
merge from main -> biome_visuals_2
2 Years Ago
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
2 Years Ago
Merge main
2 Years Ago
merge from native_memory_stream -> main
2 Years Ago
Remove command used for testing
2 Years Ago
Merge from main -> native_memory_stream
2 Years Ago
Coastal rocks prefab tweaks
2 Years Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
2 Years Ago
Setup Food Cache Colliders and LOD's
2 Years Ago
fix for 3p shaky legs when using grenade launcher
2 Years Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Fix wolf class not being set to partial
2 Years Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
2 Years Ago
latest wolf run attack animation exported
2 Years Ago
Added Food Cache Folders, Textures and FBX