201,540 Commits over 4,171 Days - 2.01cph!

4 Months Ago
enabled r/w on ziggurat gate colliders
4 Months Ago
some tweaking of the jungle_ruins_e alpha map
4 Months Ago
Remove rotating logs
4 Months Ago
Dont fly to a player thats ran too far from the starting position
4 Months Ago
Aim slightly higher up than the feet
4 Months Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
4 Months Ago
Merge from jungle_update
4 Months Ago
Client predicted returning to player
4 Months Ago
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4 Months Ago
Corrected environment volume bounds calculation to prevent culling issues
4 Months Ago
Quicker return speed (again)
4 Months Ago
Merge from parent
4 Months Ago
Merge from jungle_update
4 Months Ago
updated snake idle and created test escape anim
4 Months Ago
Restored playground terrain
4 Months Ago
merge from maxauth_clear_fix
4 Months Ago
'ent auth' command works with tugboat
4 Months Ago
merge from main
4 Months Ago
merge from containercorpse_slots_fix
4 Months Ago
Fixed container corpses incorrect inventory slots count
4 Months Ago
enabled spatially aware environment volumes in Ziggurat
4 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
4 Months Ago
Merge from parent
4 Months Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
4 Months Ago
merge from main
4 Months Ago
Merge from jungle_update
4 Months Ago
Apply Impostor safety checks
4 Months Ago
Impostor fix
4 Months Ago
Merge from jungle_update
4 Months Ago
Possible fix for floating players after vine tree is destroyed
4 Months Ago
Merge from jungle_update
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
4 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
4 Months Ago
Stop descending before hitting a vehicle
4 Months Ago
Add distance checks to vine interactions
4 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
4 Months Ago
Fixed climb interact option appearing when mounted to a vine
4 Months Ago
Vine swinging icons
4 Months Ago
More obvious difference between medium and high state of charge on battery PFX.
4 Months Ago
Mild polish on the programmer art electric wire flow overlay.
4 Months Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
4 Months Ago
merge from outbreak_outfit -> jungle_update
4 Months Ago
merge from jungle_update
4 Months Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
4 Months Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
4 Months Ago
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4 Months Ago
Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
4 Months Ago
Eliminate some branch differences Eliminate more branch differences with x86-64 Eliminate more branch differences with x86-64 again