156,596 Commits over 4,536 Days - 1.44cph!

1 Year Ago
merge from meta_shift
1 Year Ago
merge from mesh-guide-shader-improvements
1 Year Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
1 Year Ago
merge from main
1 Year Ago
merge from deployguidecolourtweaks
1 Year Ago
client guards
1 Year Ago
tweaked neutral guide colours to be more orange
1 Year Ago
reduce anti-beaching accel
1 Year Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
1 Year Ago
blunderbus 3p aim attack anim clip edited
1 Year Ago
tweaking light int and radius, killing shadows
1 Year Ago
Eoka anim updates
1 Year Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
1 Year Ago
merge from deployguidecolourtweaks
1 Year Ago
checking in floating city 2
1 Year Ago
initial lighting pass on security prison barge
1 Year Ago
Merge: from main
1 Year Ago
added prop render script and aligned to old bed icon, re-rendered icon
1 Year Ago
Forgot to hook LOD3 up in prerfab whoops
1 Year Ago
LOD3s for casino elevator
1 Year Ago
Rebase on /main (save 271)
1 Year Ago
Move auth code to PlayerBoat.Auth partial
1 Year Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
1 Year Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
1 Year Ago
deploy guide asset colour and emissive tweaks
1 Year Ago
1 Year Ago
entity, hold type and animation updates for a selection of tool updates
1 Year Ago
initial lighting pass on medical barge
1 Year Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
1 Year Ago
Fix the seat mount spawning us at weird angles (removed eye override)
1 Year Ago
watertreatment plant single pickup BP fix
1 Year Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
1 Year Ago
moved dome puzzle box blocking door
1 Year Ago
improvements to sail performance
1 Year Ago
Bugfix: ensure StoreItemGrid caches local source bundles Fixes wrong imges displayed in the shop for specific items Tests: navigated to store and clicked a bunch of pages. Compared before and after images
1 Year Ago
initial lighting pass on farm barge
1 Year Ago
retro toolcupboard crate and tool lod distance tweaks
1 Year Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
1 Year Ago
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1 Year Ago
cleanup
1 Year Ago
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1 Year Ago
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1 Year Ago
Regenerate ConVars and force bounds to be always huge (experiment)
1 Year Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
1 Year Ago
initial lighting pass on sec tower, supply barge, food barge
1 Year Ago
Fix player model OnEnable being called before any of the init fields were set.
1 Year Ago
Added dilapidated elevator to casino barge. Updated manifest.
1 Year Ago