161,574 Commits over 4,597 Days - 1.46cph!

1 Year Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
1 Year Ago
blueprints facing proper direction
1 Year Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
1 Year Ago
building planner viewmodel remake wip textures
1 Year Ago
merge from deep_sea
1 Year Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
1 Year Ago
merge from naval_update
1 Year Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
1 Year Ago
Fixed -tools spamming about "Too many popups!" when its not so * It was complaining about total number of popups, not number of popups being rendered like originally intended. Apparently been this way since before 2014. Fixed spritecard orientation 3 not rendering at all Unify how entities are removed Apply proposed fix for CModelLoader::Studio_ReloadModels garrysmod-issues/issues/6467 Fixed crashes to do with IK certain models Fixed an infinite loop on map unload
1 Year Ago
M92 - Texture updates
1 Year Ago
Hide chat log for autoswitching if the channel didn't change
1 Year Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
1 Year Ago
scientist_boat_ai_improvements_3 -> naval_update
1 Year Ago
scientist_boat_ai_improvements -> naval_update
1 Year Ago
- Better AI attacking turret distance checks - Better turret DOT checks
1 Year Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
1 Year Ago
Fixes
1 Year Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
1 Year Ago
1 Year Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
1 Year Ago
Fixed fireball yellowification.
1 Year Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
1 Year Ago
Fixed floating city losing their global networkness on save restore
1 Year Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
1 Year Ago
merge from naval_update
1 Year Ago
fixed worldmodel outline not showing
1 Year Ago
merge from main -> puzzle_reset_changes
1 Year Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
1 Year Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
1 Year Ago
front 50cal view model camera animations - block out
1 Year Ago
lowered research costs to be in line with new workbench values
1 Year Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
1 Year Ago
Fix client boat building blocks after paste
1 Year Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
1 Year Ago
Minor mat tweaks for lighting behaviour. LOD1 popping improvements.
1 Year Ago
merge from main
1 Year Ago
Reworked the supply drop to fix the visual regression.
1 Year Ago
Add proper null check when dismounting weapon seats
1 Year Ago
Merge from parent
1 Year Ago
Compile fix
1 Year Ago
merge from boat_building
1 Year Ago
Updating rf transmitter deploy animation
1 Year Ago
Predict reload syncvar
1 Year Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
1 Year Ago
- Apply head animations to be in reference to the starting head position/rotation
1 Year Ago
blowpipe animation updates
1 Year Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
1 Year Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
1 Year Ago
Merge from horse_medsyringe_healing